Sentinel

The Sentinel is one of the unlockable classes in the game Tribes: Ascend.

Description
The is the Sniper class of Ascend and excels at long distance engagements thanks to this class' hitscan sniper rifle: the BXT1 Rifle. This rifle can be shot both regularly or while zoomed in. While zoomed in, the rifle will charge an increasingly more powerful shot. This mechanism makes this class ideal for taking out fleeing cappers, picking off weakened foes and disrupting the enemy's flag stand. The 's secondary is a projectile based pistol that bounces off surfaces: the Nova Blaster. It is difficult to aim at first and shot must be lead to use it effectively. This class also has a Drop Jammer as its deployable. The Drop Jammer can be utilized for jamming the 's sniping location or placed on the flag stand to disorient the opponents. The Claymore Mines can also be used either for personal, asset or objective defense while the T5 Grenade is more offensively oriented. The has a few choices when going onto the field. Both the BXT1 Rifle and the Phase Rifle will restrict his movement ability, the BXT1 Rifle requires he remain stationary for 3 seconds to get the maximum damage on his shot, while the Phase Rifle Will use 90 of his energy to fire a maximum damage shot. In accordance to his rifle choice, the may also want to consider his Pack choices, opting for more energy generation with his Recharge Pack, or going for more team support with the Drop Jammer.

Loadout

 * Light Armor
 * BXT1 Rifle
 * Phase Rifle
 * Nova Blaster
 * Falcon Pistol
 * Drop Jammer
 * Recharge Pack
 * Claymore Mine
 * T5 Grenade