Category:Weapons

Source: http://forum.hirezstudios.com/phpbb/viewtopic.php?f=313&t=45710&st=0&sk=t&sd=a

Damage notes:

-Headshots do NOT do any more damage than body shots -The "+20% Damage versus Armored Targets" does NOT do any more damage to ANY player -The Soldier's Spinfusor does MORE damage than the Juggernaut's Spinfusor MKD -Both the Pathfinder's and the Jumper's shotguns do the same amount of damage point blank. I'm not sure if the sawed-off is easier to lands shots close range due to its spread though, but I bet that's the case.

To be put into a nice table and inserted into each weapon and class page:

Source: http://forum.hirezstudios.com/phpbb/viewtopic.php?f=313&t=46177&st=0&sk=t&sd=a

--Ranger-- Medium Assault Rifle - Hitscan Short/Medium - 80 Long - 59

Thumper DX - Ballistic Direct - 650 Long - 425

"Anti-Personel" Direct - 1500 Far - 900

--Soldier-- - Medium Eagle Pistol - Hitscan 100

Spinfusor - Projectile Direct - Player - 910 Direct - Beowulf - 1310

Grenade XL Direct - 1100 Far - 900

Melee - 900

--Juggernaut-- - Heavy Spinfusor MKD - Projectile Direct - Player - 840 Close - Player - 600 Medium - Player - 570 Far - Player - 300 Direct - Beowulf - 1209

Fusion Mortar - Ballistic Direct - Player - 1200 Direct - Beowulf - 2202

Super AP Grenade Direct - 1400

--Pathfinder-- - Light Light Spinfusor - Projectile Direct - 812 Close - 580 Far - 330

Shotgun - Hitscan Short - 640 Medium - 560 Long - 480 Very long - 125

Impact Nitron Direct - 300 Far - 100

--Infiltrator-- - Light Rhino SMG - Hitscan Short - 90 Medium - 85 Long - 45

SN7 Silenced Pistol - Projectile Short - 300 Medium - 289 Long - 39

Sticky Grenades Direct - 1200

Melee Front - 900 Back upgraded - 1350

--Jumper-- - Light Bolt Launcher - Ballistic Direct - 770

Sawed-Off Shotgun - Hitscan Short - 640 Medium - 480 Long - 102

S.T. Grenade Direct - 800 Far - 600

Melee - 900

--Doombringer-- - Heavy Saber Launcher - Lock-on Direct - Player - 1000 Direct - Beowulf - 1400

Chaingun - Projectile Short-Long - 150 Vehicles/Structures - 0

Light Sticky Direct - 800 Far - 240

--Raider-- - Medium Grenade Launcher - Ballistic Direct - 600 Medium - 466 Long - 300

NJ4 SMG - Projectile Ammo: Default - 224 Max - 288 Short - 140

EMP Grenade Direct - 1100 Soaks up about 70 energy if close to grenade, damage radius doesn't equal energy drain radius.

--Sentinel-- - Light BXT1 Rifle - Hitscan Short - Full - 500 Short - Half - 300 Medium - Full - 500 Long - Full - 500

Nova Colt - Projectile - Bounces do full damage to targets Short - 350

Claymore Mine - 700

--Scrambler-- - Medium Arx Buster - Ballistic Direct - 600 Close - 464 Far - 438

Sparrow - Hitscan Short - 90 Medium - 75 Long - 35

Whiteout Grenade Direct - 1100

--Technician-- - Medium TCN4 SMG - Hitscan Short - 90 Medium - 75 Long - 45

Turret - 35

Nade Direct - 1000

--Brute-- - Heavy Heavy Spinfusor - Projectile Direct - 980 Short - 700 Long - 430

Automatic Shotgun - Hitscan Short - 400 Medium - 350 Seems to be 50 per pellet

Fractale Grenade Direct - 1500 Far - 1150

Beowulf Main Gun Direct - 2000 Close - 1000 Far - 500

MG Eh, who bloody cares, it sucks.

Damage done to tanks by weapons Both with +20% damage to armor upgrade Juggernaut Spinfusor MKD - 1209 Soldier Spinfusor - 1310

Doombringer Saber Launcher - 1400 Juggernaut Fusion Mortar - 2202