Perks

Perks are minor buffs to the player.Two perks may be equiped at a single time. Each class unlocks two perks through their experience tree.

Initial Perks
These two perks are the initial perks:



Determination
+100 Health on spawn after no kills or flag touches, up to +300 health.

This is probably the best perk for begginer players, as it offers them some leeway when going for flag captures. Most players will want to grow out of this perk, since it will not trigger on a successful kill.

Goes well with: Any.

Rating 3/10



Extra Capacitor
+10 maximum energy

A simple perk that offers a little more flight time. Good for anyone who wants a bit more speed and manuverability.

Goes well with: Any.

Rating 4/10

The following are the unlockable perks as well as the class that is needed to unlock them.

Bounty Hunter
+200 credits awarded for enemy kills

Great if the player plans to be a big spender. These extra credits can lead to a lot more Orbital drop strikes, and more vehicle purchases. This is genrally a great perk for upgrading the base as well.

Goes well with: Air Show, Wheel Deal, Barter.

Rating 9/10



Looter
50% more ammo from drops.

If you're going to be away from the base for a long time, you will certainly want this. Looter makes your kills provide you with enough ammo for yet another kill, and so on. Use with other looting perks to increase your staying power.

Goes well with: Explosive Looter, Survivalist.

Rating 6/10

Air Show
Reduces cost of air vehicles by 25%

Great for those who want to get a shrike ASAP. Having air support earlier on in the game can put the enemy team at a disadvantage. Players who want to specialize in aircraft will want this.

Goes well with: Stealthy, Trap Detection, Ejection Seat.

Rating 7/10



Survivalist
Heal 20% and Regain 20% energy from ammo drops.

Geat for going on a killing spree, especially in the enemy base. Also helps to keep you alive in encouters against more than one enemy at a time. Considering that happens almost constantly, this is a really helpful perk. Couple with other looting perks to increase your staying power.

Goes well with: Explosive Looter, Bounty Hunter, Looter.

Rating 10/10

Reach
Enlarges the proximity around the flag within which you can earn a pick up.

Great for giving yourself leeway in cutting around a Heavy on Flag or making up for slightly miscalculated trajectories while still letting you get away with the flag.

Goes well with: Squirrelly, Stealthy, Egocentric, Safe Fall.

Rating 7/10



Egocentric
Reduces damage from own weaponry by 35%.

Great for 'improvisational' means of a speed boost. Explosive knockback will help you to turn tight corners, and to accelerate. Also good for those who fight with big weapons indoors.

Goes well with: Super Heavy, Extra Capacitor, Ultra Capacitor.

Rating 7/10

Safe Fall
Reduces damage from falling and suface impacts by 90%.

Great for making messy landings viable, allows the player to take some falls and collisions that no one else would want to try.

Goes well with: Ejection Seat, Extra Capacitor, Ultra Capacitor.

Rating 3/10

Trap Detection
Detect enemy deployables from a greater distance.

Good for those who want to get a better idea of what they are going to be dealing with, before they have to deal with it. Maybe it's not such a great idea to go in there after all.

Goes well with: Stealthy, Squirrelly.

Rating 5/10

Wheel Deal
Reduces cost of ground vehicles by 25%.

Great for those who love driving grav-cycles and Beowulf Tanks by making them much more affordable. Use more vehicle based perks to get an edge on other drivers.

Goes well with: Armor of Legends, Ejection Seat, Bounty Hunter.

Rating 7/10

Safety Third
+1 limit to active deployed mine/claymores.

Great if the player needs to set up a better perimiter for their home away from home.

Goes well with: Stealthy, Demolitions, Hoarder.

Rating 6/10

Demolitions
+400 credits from belt item (grenade/mine) kills.

Great if your main method of destruction is in your grenades. With this perk you will be rolling in credits. Another great way to be a big spender.

Goes well with: Explosive Looter, Hoarder, Barter, Bounty Hunter.

Rating 8/10



Backstab
+50% melee damage hitting an enemy in the back

If you plan on silently killing lights and mediums in a single hit, this is the best perk to use.

Goes well with: Slash Shield, Survivalist.

Rating 3/10

Barter
Reduce cost of base upgrades by 25%.

A great way to help out your team by being the designated buyer. Better equipment at your base will make it much harder to destroy.

Goes well with: Bounty Hunter, Demolitions.

Rating 8/10

Slash Shield
Reduces damage from melee attacks by 60%.

With this perk you are guarenteed to outlast your opponents in melee. Anything that will keep you on their tail will help you in this means of combat.

Goes well with: Super Heavy, Extra Capacitor, Ultra Capacitor.

Rating 2/10

Stealthy
Reduces enemy sensor detection range by 50%

Great for getting into the base under the radar, faster. Also works if you are in a vehicle.

Goes well with: Ejection Seat, Air Show, Extra Capacitor, Ultra Capacitor.

Rating 9/10



Squirrelly
Enemy turrets take 20% longer to target you.

Unless you're trying to be in and out as fast as you can, odds are you can spare the time to dodge the turrets. If not, this is the best way to get in fast without meeting resistance.

Goes well with: Extra Capacitor, Ultra Capacitor, Armor of Legends, Wheel Deal.

Rating 2/10

Explosive Looter
+1 grenade or mine from ammo drops.

Great if you rely on your off hand weapons, bringing more with you will help you to clear out rooms and defenses, as well as destroying that generator.

Goes well with: Squirrelly, Hoarder, Demolitions.

Rating 6/10

Ejection Seat
Take no damage from your own vehicle explosion.

Great if you are a vehicle affectionado, or if you plan on being blown up in the driver's seat.

Goes well with: Wheel Deal, Air Show, Safe Fall.

Rating 5/10

Super Heavy
Substantially increases armor mass, reducing knockback from explosives.

If you don't want to be shoved around, this is a good way to stay in one place.

Goes well with: Smack Down, Slash Shield.

Rating 3/10



Bulwark
Reduces damage from vehicle run-over by 80%.

Great for... honestly I don't really get why this is in the game. Don't take this. It's already pretty hard to get run over when you have a jetpack readily availible.

Goes well with: Nothing, Don't use this.

Rating 1/10

Armor of Legends
+25% Beowulf health.

Great for the Beowulf affectionado. Keeps your tank alive longer.

Goes well with: Wheel Deal, Ejection Seat.

Rating 6/10

Hoarder
+1 grenade/mine ammo carried.

Great for increasing your destructive power if you're a fan of grenades.

Goes well with: Demolitions, Explosive Looter.

Rating 7/10

Ultra Capacitor
+10 maximum energy.

Another energy capacitor. They do stack, increasing your maximum energy pool by 20 total. If you weren't going to use this for the stacking mechanic, I don't know why you spent the time unlocking it.

Goes well with: Extra Capacitor.

Rating 4/10



Smack Down
Melee causes flag drop on targets

If you can get up to them to punch them, odds are that you should have been shooting at them. Either that, or they are already dead, and they don't need to drop the flag a second time. Extra energy will help you to catch up to them so that you can actually use this perk.

Alternatively, use with Super Heavy as a Heavy class when defending the flag. The reduced knockback will allow you to stay planted on the flag and in melee range when taking fire from players attemping to grab the flag.

Goes well with: Extra Capacitor, Backstab, Super Heavy.

Rating 1/10