Infiltrator

The Infiltrator is one of the unlockable classes in the game Tribes: Ascend.

Description


The Infiltrator lives by the motto "sneak in and blow stuff up." This class is known for their sneaking capabilities and their heavy explosive sticky grenades. This class is useful for vehicle and base destruction or quietly snuffing out unsuspecting enemy defenders. Skill upgrades can be used to further enhance these capabilities.

In the fast moving world of tribes it may seem rather strange to have a light armor class that isn't constantly in motion. Most of the time being stationary is a privilege only given to heavy support characters, and even then they will be on the move. In sharp contrast to other roles, the Infiltrator must be patient to get his kills. In one on one combat he is not as dangerous as many other classes, but with the use of his Stealth Pack he can avoid many confrontations, and sneak up on other, easier targets.

The Rhino SMG Provides some quick, high output damage, while the Stealth Spinfusor allows a single damaging shot that reduced the amount of time unstealthed from firing it. The signature SN7 Silenced Pistol Allows the clean kills with highly damaging shots and no noise, meaning 2 or three shots on a wounded opponent will kill him without alerting other players. All three of these weapons are perfect for sneaking into the base and removing the few obstacles that might inhibit you.

The method of base destruction are the Sticky Grenades, the 's bread and butter and main gateway to damage. These grenades are not only devastatingly powerful, but stick to enemy units, allowing a skilled to stick an enemy player, melee them, and run away, netting a kill on the ensuing explosion.

The Prism Mines are an alternative, designed for those who would rather kill players than base defenses. The mines take some getting used to, but can leave a base looking like a ghost town with a little finesse.

Role
The infiltrator 'wins' when he can provide his team with a defenseless enemy base. This primarily means to destroy the generator, rendering all other base uses defenseless, and denying opponents the chance to restock on health and ammo. However if the generator isn't ready to go down the Infiltrator should start with the scanner, and then move on to the base turrets. This will allow your team to A. get closer to the base without being detected, and B. grab the flag and occupy the base without having to worry about turrets.

TDM Role
For TDM and other combat mods, the infiltrator is best suited for either backstabbing immobile players from cloaked or cruising around until you can find a proper situation to get a good smg rip on a passing player. Having no real explosive threats to fast moving players you will mostly rely on getting players going in straight lines in either the air or the ground and letting either your smg or pistol go crazy. The smg has a decent damage and very good rate-of-fire, so bursts from it can kill very fast. The pistol is also effective, with big damage and a quite fast optimal rate-of-fire.

Loadout

 * Light Armor
 * Rhino SMG
 * Stealth Spinfusor
 * SN7 Silenced Pistol
 * Stealth Pack
 * Sticky Grenades
 * Prism Mines