Technician

The Technician is one of the unlockable medium classes in the game Tribes: Ascend. It can be unlocked for 160 Gold or 7200 XP.

Description
This defensive class' role is to maintain the base assets (Base Turret, Generator and the Radar Sensors). The Technician is equipped with an Improved Repair Tool that will repair at a faster rate than the emergency units on the base walls. Later he can upgrade to the Long Range Repair Tool and Repair Kit, which is a deployable repair unit. This class also has the ability to place turrets that will autonomously fire at enemy players and vehicles. It is important to note that these turrets will only be active when the team's generator is online.

The Technician's weapons include the TCN4 SMG, Sawed-Off Shotgun, Thumper,and the TC24. His grenades are the TCNG which deals 1000 damage and the TCNG Quickfuse which has a faster detonation time and larger radius. Additional belt items include Motion Sensors, that sap energy as well as providing a visual and audible alert upon destruction or trip, and the Repair Kit which automatically repairs nearby objects.

The Technician is a multi-purpose base defender. He is equally good at outdoor and indoor combat, to the point that many players feel he intrudes on the Soldier's territory. Technicians are often thought of as Generator defenders, but they also defend the flag stand well with their turrets and SMG. Defending the flag also keeps the Technician closer to the outdoor base assets such as Base Turrets and Sensors, allowing him to repair them more easily.

Skins
The Technician currently has the following skin(s):
 * Specialist

Armor Upgrades
(15000 XP Mastery) (P) - Primary Slot (S) - Secondary Slot
 * 1) -25% Regeneration Delay
 * 2) +50 Health
 * 3) +25% Health Regen Rate
 * 4) +10 Energy
 * 5) +50 Health

Recommended Perks
Perk Slot 1


 * Wheel Deal is a strong choice for the class, as often times Technicians are the vehicle drivers (given their ability to repair them). Cheaper vehicles mean that getting into the tank is easier to do (as well as getting another).


 * Safety Third allows you to have an additional belt item placed, as well as extending the range of these. A good perk for the avid generator defender.
 * Close Combat can be useful if you are trying to repair the generator, since enemy Infiltrators often hide in the gen room waiting to give you a solid backstab. The last two levels of Close Combat would counter the effect of this perk's first upgrade - backstab no longer insta-kills light or medium classes.

Perk Slot 2


 * Pilot is an almost mandatory perk if you've already taken wheel deal, increasing the health of all vehicles you purchase. The ejection seat upgrade allows for some high risk maneuvers and utilizing collision damage.


 * Mechanic is an obvious choice, using it with the Improved Repair Tool yields the highest repair speed in the game. Perfect if you need structures back up in a hurry. It also makes you a prime candidate for vehicle use, allowing you to negate 25% of the incurred damage on it by riding with someone else. The Repair Kit is also improved with this perk, however it cannot be used against base assets.
 * Survivalist is a good option for Technician flag defenders as there are always ammo drops around the flag stand to give you more health/energy.

Video Guides
Beginners Technician Guide by Buzz (NeverStormGaming)

Generator Defense by Roxton (CogandInk)

Flag Defense by Roxton (CogsandInk)

Technician Class For Beginners by GrouchyGus