Standard Equipment

 is provided for all classes and contains the following 5 pieces of equipment:

Skis
Skis are used to slide on surfaces to maintain a user's momentum. The skis in tribes are completely frictionless, which allows users to travel at a much higher speed than standard walking but utilizing the terrain. Skiing is an essential skill to master and being unable to ski effectively will allow other players to easily catch up to and defeat you. As a general rule, the player should ski down every slope, and jetpack up every hill. Skiing on flat terrain will not slow the character, but they will also not build up any speed. For this reason try to have momentum before utilizing flat land. There is a full skiing tutorial in the game itself, but primarily this is just something that takes some practice in order to do well.

Jetpack
The Jetpack is what allows players to build their momentum in the first place. The jet pack by itself is much faster than walking, and allows access to areas above ground level. Using the jetpack consumes energy, a regenerating resources that comes with the Jetpack. Characters using jetpacks have a great deal of directional control, but are still constrained to following momentum. By letting oneself fall from a great height, and then applying skis, a player can harness their built-up momentum and apply it to a different direction. This requires a ramp of sufficient inclination. If at any time a player smashes into an object that is not close enough to their current trajectory, they will take damage (past 50km/ph) Therefore it is important to work with the terrain, and find slopes that are suitable for falling and skiing down.

Blade
All classes have a short range melee attack utilizing either claws (for Blood Eagle players) or a back-mounted sword (for Diamond Sword players). These weapons both have equal range and damage; dealing 900 damage from approximately one character width away and can kill most lightly armored targets in a single attack. The final upgrade of the close combat perk increases the damage to 1350 if used on the opponent's back. Melee attacks are relatively difficult to land considering most players are moving. For this reason they are commonly used on unsuspecting targets.

Armor
Armor comes in three types, light armor, medium armor, and heavy armor. A player's armor effects their health and weight.

Light Armor: Reduced health, and weight.

Medium Armor: Normal health, and weight.

Heavy Armor: Increased health, weight.

All weapons deal equal damage to players, there is no hidden armor value.

Note that there is a significant walking speed difference between the three armor types. Heavy armor users go slower than light armor users because they have drastically more weight, and thus do not accelerate as much from hills and falls. A higher weight is not an entirely bad thing though, a heavier body means less knock-back from other players' fire.

All armors allow the player to regenerate health. This happens after a 15 second delay which can be reduced through armor upgrades.

Laser Targeter
The Laser Targeter serves to point to enemies and objectives for the team, and, with sufficient credits, can call down orbital bombardments and resupply stations. it would appear that eventually players will be able to call 3 different events with their laser targeter.

These are the Tactical strike, for 3500 credits (3 blasts, ~15000 damage per hit), Supply drop for 2000 (a destroyable inventory station) credits and an Orbital strike for 10000 credits (12(?) blasts, ~4000 damage per hit).

Rhed 20:30, November 13, 2011 (UTC)