Doombringer

The Doombringer is one of the unlockable classes in the game Tribes: Ascend.

Description
This Heavy class excels at defense, as it is heavily armored and capable of dealing a lot of damage per second. It carries a Chain Gun to ward away any enemies that come near the base. The Chain Gun is a high-speed projectile based weapon, that at short distances acts as a hitscan. The Doombringer has an anti-vehicle Saber Launcher which will lock onto both vehicles and enemies in the air. Through the use of the Saber Launcher's ability to lock on to vehicles at safe distances, they are ideal for taking out Beowulfs. The Force Field is a place-able object which will block incoming damage and injure any foes that pass through the field proportional to their current speed. The Doombringer's Mines will attach to any surface.

Loadout

 * Heavy Armor
 * Saber Launcher
 * Chain Gun
 * Heavy Bolt Launcher
 * Force Field
 * Frag Grenade
 * Mines

Recommended Perks
Perk 1

Ultra Capacitor is valid enough, considering that you are the least maneuverable class in the game, 10 extra energy can give you a break when trying to get from one location to the next.

Looter is a strong perk to keep you filled with ammo and staying at your post longer. However the effectiveness of this is still debatable since you are staying at your base most of the time.

Safety Third is also a very viable choice. The ability to deploy an additional mine can make the defense of your base and flagstand easier.

Perk 2

Pilot is a great way to keep yourself mobile, and the extra health helps your vehicles to be more effective. There are a few scenarios where the best HoF is a Beowulf tank.

Super Heavy turns you more into a turret fixture than a moveable player. This means that you can root yourself on the flag to prevent high-speed getaways with not risk of being knocked away. A favorite for the HoF for most games.

Mechanic is a great way to help your Techies get a better handle on defending the base, often times it's easier for you to head down to the generator room and take care of things than to wait for everything on your base to come back online. It's also usually easy for the HoF to keep the radar in working condition.