Tribes: Ascend



Tribes: Ascend is first shooter that is being developed as part of the Tribes franchise. Hi-Rez Studios is currently developing the game. They made this announcement on March 11, 2011 at the Penny Arcade Expo East. The game will be released on Windows. It will keep many of its iconic features such as skiing and jet packs. though the Xbox 360 version is currently on hold. Iconic aspects from previous Tribes games such as jetpacks and skiing will be featured in the game.

Loadouts
The game will use a freemium payment system, which means that players will pay to unlock classes via ingame earned tokens or "Tribes Gold" bought with real currency. Currently a player can swap classes at will during respawn or at an inventory station. An upgrade tree can then be earned for each individual class using experience points. Experience can be shared between classes, although this is not currently allowed.

Light

 * Infiltrator
 * Jumper
 * Pathfinder
 * Sentinel
 * Wraith (Not in current closed beta)

Medium

 * Raider
 * Ranger
 * Scrambler
 * Soldier
 * Technician

Heavy

 * Brute
 * Doombringer
 * Juggernaut

Game modes and Maps
Currently, Hi-Rez is working on Capture the Flag, Team Deathmatch, and Rabbit game modes. They have mentioned that some games will have a more urban feeling.

The map Katabatic from Tribes 2 is already confirmed as being in the game.

Maps

 * Bella Omega
 * Crossfire
 * Drydock (Day)
 * Drydock (Night)
 * Katabatic

Vehicles

 * Beowulf
 * Grav Cycle
 * Shrike

Mods and Servers
The game will be released without any mod of map making features. The game will also leave out user-hosterd serves.

Voice Game System
One of the most popular way to communicate in the game is through the VGS, a system of voice commands accessible through shortcut keys.

Forums

 * Official subforum on HiRezStudios.com
 * Thread on Junkyard