Stealth Spinfusor

The Stealth Spinfusor is an explosive weapon used by the Infiltrator class in the game Tribes: Ascend. It is a primary weapon, and is widely considered an upgrade to the Rhino SMG, because of its ability to destroy base assets such as turrets and sensors, and improved indoor close range combat capability. Because the Infiltrator is a stealth class, you will almost always have the upper hand when using this weapon, as it is a guaranteed first hit against an unaware opponent. This weapon can be unlocked for 420 Gold or 75000 XP.

Operation
The Stealth Spinfusor is designed to allow the Infiltrator to quickly return to stealth mode after firing. It is a Spinfusor Type weapon, which means it fire in a straight line at long range. It's explosive projectiles can damage base assets, and is is a moderately effective dueling weapon. The player can also use this weapon to disc-jump, which is more difficult with the Jackal.

The Stealth Spinfusor damage is the second lowest of all Spinfusors in the game, but it is not to be taken lightly.As the Infiltrator is a stealth class, one can basically get one free shot off on an unsuspecting enemy, granting an advantage of surprise for the Infiltrator albeit at a disadvantage in terms of direct damage. It deals 700 damage to generators and 840 damage to Base Turrets, Radar Sensors, Beowulfs, and Grav Cycles, with a 500-250 splash.

It as exactly as much ammo as the spinfusor, so do not try to destroy a mark IV turret at long range, because you will eventually run out of ammo is there is a repair kit behind it.The turret will remain active. ( You start with 18 rounds, final upgrade results with 28 rounds )