Version 1.0.1103 (Marksman)

Major Highlights

 * Three new weapons for Sentinel:
 * Primary: SAP20 Sniper Rifle


 * Secondary: Accurized Shotgun
 * Belt: Motion Mine
 * One new weapon for Soldier:
 * Secondary: Spare Spinfusor
 * One new weapon for Pathfinder:
 * Primary: Blinksfusor (100% Inheritance)
 * New CTF Blitz Map (Crossfire)
 * Reduced the amount of impact camera shake from rapid projectile weapons (such as Assault Rifles, SMGs, etc).
 * Decoupling of texture quality in graphics settings
 * Introduced “flag drag” to limit the amount of speed a flag carrier can maintain at very high speeds. The drag is introduced at 300, 275, and 250 km/h for lights, mediums, and heavies, respectively. For custom servers, these speeds and the deceleration rate for when a player is over the top speed are customizable. Setting the value to 0 will turn off the feature.
 * There is a new option under Settings->Gameplay called Simulated Projectiles (enabled by default). If disabled, projectiles from fast firing guns will no longer be simulated client-side, resulting in projectiles that are accurate to what the server plays at the cost of a delay from when you see them.
 * Additional improvements to German and French translated versions.
 * Additional server capacity has been added in the Amsterdam data center. London servers are now available for Custom Servers, but not quick play matches.

Weapon/Balance Items

 * Three new weapons for Sentinel:
 * Primary: SAP20 Sniper Rifle
 * Secondary: Accurized Shotgun
 * Belt: Motion Mine
 * One new weapon for Soldier:
 * Secondary: Spare Spinfusor
 * One new weapon for Pathfinder:
 * Primary: Blinksfusor (100% Inheritance)
 * The Rage perk has been overhauled.
 * Rage activates if you are within 230m of your flag when it’s grabbed by an enemy.
 * The flag must be taken from its flag stand for Rage to activate.
 * When activated Rage instantly gives energy and health (when upgraded).
 * For 15 seconds you have mass reduction and are immune to the next self-damage you take, which removes the Rage Effect.
 * Flag carriers cannot be raged.
 * The Technician’s Repair Kit will no longer repair objectives through world geometry. Base turrets are an exception to this rule since they can be on platforms that don’t have enough room for the kit.
 * Reduced the amount of impact camera shake from rapid projectile weapons (such as Assault Rifles, SMGs, etc).
 * Reduced starting magazine size on Raider’s NJ5 to 20. Adjusted starting ammo to match.
 * Reduced damage on Technician’s Quick-Fuse grenade by 11%.
 * Reduced radius on Technician’s Quick-Fuse grenade by 16%.
 * Reduced damage on Soldier’s Short-Fuse Frag by 10%.
 * Reduced radius on Soldier’s Short-Fuse Frag by 14%.
 * Increased damage on Technician’s TC24 by 10%
 * Increased radius on Technician’s TC24 by 4%.
 * Increased projectile speed 15% on Technician’s EXR Turret.
 * Increased projectile size on Technician’s EXR Turret.
 * Slightly reduced the size of Technician’s EXR Turret.
 * Increased the top speed of the Grav Cycle.
 * Decreased damage on Soldier’s Proximity Grenade by 11%.
 * Decreased radius on Soldier’s Proximity Grenade by 8%.
 * Fixed a bug allowing Technician Repair Kits to repair faster than should be allowed based on server performance. In general, this will decrease repair kit rates from what was in live.
 * Fixed a bug that prevented unlocked Repair Kit upgrades from functioning properly.

Additional Items

 * There is a new option under Video Settings to control Texture Detail. It is recommended that 32-bit OS users set this option to Medium or lower due to memory constraints.
 * Fixed issues with players using special characters in clan tags
 * Fixed an issue where certain settings’ Enabled states would not show on rollover
 * Fixed an issue allowing players to get out of bounds on Temple Ruins
 * Changes to Permafrost: New flagstand area, larger generator room, terrain and spawn changes.
 * Fixed an issue where players could visit inventory stations without the time penalty restriction if the player had changed classes.