Soldier

The Soldier is one of the initially available class in the game Tribes: Ascend.

Description
The Soldier is the most well-rounded class, providing players with the Tribes series signature weapon: the powerful Spinfusor. A soldier can fire off only a small amount initially, but can be upgraded to have a larger ammo supply. The soldier also enjoys upgrades to his maximum health, and decreases to the amount of time until he regenerates his health. The backup pistol, the Eagle Pistol, is a last resort weapon that can kill off stragglers. The Soldier can be at home supporting flag captures, defending their base, or destroying the opponents base with their Grenade XL. The class is good for attacking and defending bases as the Energy Pack allows the Soldier to outmaneuver comparable medium armor classes, while the Utility Pack provides him with health, ammo, energy, and movement speed. Although a common class, the Soldier is most certainly well equipped and very dangerous, capable of making a strong stance in any area of the battlefield. The Soldier can also make use of his alternate weapons; engaging enemies at longer range with their Assault Rifle, or skirmishing a bit closer with the Thumper DX. To clear out a room, use Anti-Personnel grenades. For faster light units, switch to Proximity Grenades These alternate weapons are well suited to all fields of combat and tactics, but really shine in removing multiple infantry from a tight space with hit and run maneuvers.

All in all the Soldier's vast foray of explosive weapons and the ability to handle himself in any area of combat makes him a mainstay on the battlefield and the most accessible class to veteran players and newer players alike.

Loadout

 * Medium Armor
 * Spinfusor
 * Thumper DX
 * Assault Rifle
 * Eagle Pistol
 * Energy Pack
 * Utility Pack
 * Grenade XL
 * Anti-Personnel Grenade
 * Proximity Grenade

Recommended Perks
Perk 1

Bounty Hunter is a great perk. Depending on how actively you participate in the fray, you might get vehicles more quickly with this as opposed to Wheel Deal (which is why it's not recommended). More credits allow you to be more flexible with your spending, and suit your needs based on how the game has progressed.

Stealthy is viable assuming you do a lot of base raiding. It becomes especially useful when you are pestering the enemy flag and keeping the space open for your flag runner.

Safety Third gives your grenades more range, great for both types if you find yourself throwing them often.

Perk 2

Egocentric gets you around the map quickly and relatively painlessly. good for chasing down flag runners and general maneuverability.

Pilot is the obvious pick if you are a big fan of vehicles. It is an almost necessary perk if you've dedicated yourself as the team's shrike or beowulf. Use your health advantage to handle any of the enemy's vehicles and keep yourself safer.

Survivalist is always a strong choice if you are frequently in the fray. Combined with bounty hunter you can keep fighting and keep the credits rolling in for orbital strikes and other big purchases. The energy boost is based off of your maximum energy, meaning you will benefit from it more than anyone else (numerically).