Tribes: Ascend



Tribes: Ascend is an upcoming free-to-play first-person shooter that is being developed by Hi-Rez Studios as part of the Tribes franchise. It was unveiled on March 11, 2011 at the Penny Arcade Expo East, and is releasing on April 12, 2012 for the PC as a digital download. It will incorporate many of the series' iconic features such as skiing and jetpacks.

Are you new to Tribes: Ascend or want a quick refresher? Then check out the Beginner's Guide!

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Loadouts
The game uses a freemium payment system where players pay to unlock classes or new class weapons via in-game earned experience points or purchased Tribes Gold. Currently a player can swap classes at will during respawn or at an inventory station. Upgrades are available for each piece of Class specific Equipment which cost experience points. The rate at which experience is earned can be increased by purchasing Boosters or VIP status. Experience can be shared between classes as all Experience goes in to a general pool to be spent.

Light

 * Infiltrator
 * Pathfinder
 * Sentinel

Medium

 * Raider
 * Soldier
 * Technician

Heavy

 * Brute
 * Doombringer
 * Juggernaut

Perks
Perks are special abilities that are unlocked for all classes. Each class can equip two perks at a time but not every combination is possible because perks are divided into two groups.

Main article: Perks

Game modes and Maps
Currently, Hi-Rez is working on Capture the Flag, Team Deathmatch, and Arena game modes. They have mentioned that some maps will have a more urban feeling.

The map Katabatic from Tribes 2 is already confirmed as being in the game.

Maps
Team Deathmatch:

Capture the Flag:
 * Outskirts
 * Quicksand
 * Sulphur Cove
 * Drydock (Night)
 * Nightabatic
 * Inferno

Arena
 * Arx Novena
 * Bella Omega
 * Crossfire
 * Drydock (Day)
 * Katabatic
 * Temple Ruins


 * Sky Arena
 * Lava Arena

Vehicles

 * Beowulf (3000 credits)
 * Grav Cycle (600 credits)
 * Shrike (4500 credits)

Credits
In game Matchs players can earn credits to spend on AirStrikes or Vehicles. Credits are earned based on damage dealt to Enemy Players and Accolades. At the end Match Summary the Player will be shown their Accolades accumulation during that match and a performance comparable to other players in the match.

Mods and Servers
The game will be released without any mods or map making features.

Voice Game System
One of the most popular way to communicate in the game is through the VGS, a system of voice commands accessible through shortcut keys as used by games like Planetside, Unreal Tournament and the other Tribes games.In addition the User may also press "T" in game to type in their own message to other players, on your team or the oppositon.

Forums

 * AscendElite
 * Bittah.com - Tribes community for Australia & New Zealand
 * Official subforum on HiRezStudios.com
 * Thread on Junkyard