Tribes: Ascend



Tribes: Ascend is an upcoming free-to-play first-person shooter that is being developed by Hi-Rez Studios as part of the Tribes franchise. It was unveiled on March 11, 2011 at the Penny Arcade Expo East, with an expected release early 2012 on Windows as a digital download. It will incorporate many of the series' iconic features such as skiing and jetpacks.

Are you new to Tribes: Ascend or want a quick refresher? Then check out the Beginner's Guide!

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Loadouts
The game uses a freemium payment system where players pay to unlock classes via in-game earned Tokens or purchased Tribes Gold. Currently a player can swap classes at will during respawn or at an inventory station. An upgrade tree can then be earned for each individual class using experience points. The rate at which experience and tokens are earned can be increased by purchasing Boosters or VIP status. Experience can be shared between classes.

Light

 * Infiltrator
 * Pathfinder
 * Sentinel

Medium

 * Raider
 * Soldier
 * Technician

Heavy

 * Brute
 * Doombringer
 * Juggernaut

Game modes and Maps
Currently, Hi-Rez is working on Capture the Flag, Team Deathmatch, and Rabbit game modes. They have mentioned that some maps will have a more urban feeling.

The map Katabatic from Tribes 2 is already confirmed as being in the game.

Maps

 * Arx Novena
 * Bella Omega
 * Crossfire
 * Drydock (Day)
 * Drydock (Night)
 * Katabatic

Vehicles

 * Beowulf
 * Grav Cycle
 * Shrike

Mods and Servers
The game will be released without any mods or map making features. The game will also leave out user-hosted servers.

Voice Game System
One of the most popular way to communicate in the game is through the VGS, a system of voice commands accessible through shortcut keys as used by games like Planetside, Unreal Tournament and the other Tribes games.In addition the User may also press "T" in game to type in their own message to other players, on your team or the oppositon.

Forums

 * Official subforum on HiRezStudios.com
 * Thread on Junkyard