Perks

Perks are minor buffs to the player.Two perks may be equiped at a single time. Each class unlocks two perks through their experience tree.

These two perks are the initial perks



Determination: +100 Health on spawn after no kills or flag touches, up to +300 health.



Extra Capacitor: +10 maximum energy

The following are the unlockable perks as well as the class that is needed to unlock them.

Soldier

Bounty Hunter: +200 credits awarded for enemy kills

Looter: 50% more ammo from drops.

Ranger

Air Show: Reduces cost of air vehicles by 25%

Survivalist: Heal 35% and Regain 35% energy from ammo drops.

Pathfinder

Iron Grip: Flag cannot be knowed away from you.

Egocentric: Reduces damage from own weaponry by 35%.

Jumper

Safe Fall: Reduces damage from falling and suface impacts by 90%.

Trap Detection: Detect enemy deployables from a greater distance.

Sentinel

Wheel Deal: Reduces cost of ground vehicles by 25%.

Safety Third: +1 limit to active deployed mine/claymores.

Infiltrator

Demolitions: +400 credits from belt item (grenade/mine) kills.

Backstab: +50% melee damage hitting an enemy in the back

Technician

Barter: Reduce cost of base upgrades by 25%.

Slash Shield: Reduces damage from melee attacks by 60%.

Scrambler

Stealthy: Reduces enemy sensor detection range by 50%

Squirrelly: Enemy turrets take 20% longer to target you.

Raider

Explosive Looter: +1 grenade or mine from ammo drops.

Ejection Seat: Take no damage from you own vehicle explosion.

Juggernaut

Super Heavy: Substantially increases armor mass, reducing knockback from explosives.

Bulwark: Reduces damage from vehicle run-over by 80%.

Doombringer

Armor of Legends: +25% Beowulf health.

Hoarder: +1 grenade/mine ammo carried.

Brute

Ultra Capacitor: +10 maximum energy.

Smack Down: Melee causes flag drop on targets