Version 0.1.865.0 (Cloak & Dagger)

Version 0.1.865.0 was deployed on Tuesday, March 27, 2012.

 Major Highlights
 * Three new weapons and two new skins have been added to the Infiltrator class. Watch the Cloak & Dagger Update Video for more.
 * A new Arena map, Walled In, has been added to the Quick Play rotation.
 * Several additional HUD features have been implemented, including:
 * Flag status (who is carrying the flag and timer until flag reset).
 * Friend Notifications when players come online/go offline.

Weapon/Balance Items

 * Three new weapons added for Infiltrator
 * Jackal: The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation.
 * Throwing Knives: Throwing Knives deal impressive damage on a direct hit, and have a small splash damage radius.
 * Smoke Grenade: Instantly vanish without waiting the normal reveal time from taking damage or firing a weapon. In addition, remain in stealth for 2 seconds even if you take damage. Firing a weapon will still break stealth.
 * Adjusted visual style on Infiltrator's Prism Mines to be more in line with other mines and harder to detect at long range.
 * Fixed an issue where Shrikes were not taking damage from bullet projectiles at certain angles and locations.
 * Added improved proximity checking for deployables to prevent the Doombringer's force field from covering the flag when placed at certain angles and locations.
 * Pathfinder's Bolt Launcher projectile now detonates after 6 seconds of flight, reduced to match that of the Heavy Bolt Launcher and Spinfusor type weapons.
 * Direct-hit damage bonus reduced by roughly 4% on Pathfinder's Bolt launcher.
 * Increased knock-back from Pathfinder's Light Spinfusor by approx. 10% (now matches the Bolt Launcher).
 * Increased damage fall-off on Sentinel's BXT1 Sniper Rifle. Falloff range is 33% more aggressive, and the maximum falloff amount was increased 5%.
 * Improved the targeting of Call-Ins when targeting terrain.

Additional Items
=Known Issues=
 * If a player jump/jets while already going faster in the Z axis than the jump would set, the jump no longer resets the Z-axis velocity. This fixes an issue in which a jump/jet could slow your momentum unintentionally.
 * Additional work has been done to eliminate some "deadstops" while skiing/jetting. Please report any remaining situations in which you stop movement suddenly and unexpectedly while skiing.
 * The current match is now hidden from the scoreboard when players are at the Team Selection screen. A future patch will hide additional information.
 * A variety of cleanups have been made to several maps.
 * Implemented a change intended to fix a situation in which hit/damage numbers would be delayed in appearing. Please report if you still see this issue..
 * Fixed an issue that would cause the flag to fall through the world in some conditions.
 * Fixed an issue where the Brute's Nova Colt could lose texture resolution at high speeds
 * A variety of backend server work has been done in preparation for future functionality.
 * Damage numbers from your turret may appear over reticule where not expected.