Jackal

The Jackal is a ballistic explosive weapon used by the Infiltrator in the game Tribes: Ascend. It fires manually detonated sticky grenades. The Jackal was released in the Cloak & Dagger update, a collection of Infiltrator weapons that focuses on decimating enemy infantry in their base rather than destroying their tech. This weapon can be unlocked for 780 Gold or 100000 XP.

Operation
The Jackal fires three sticky projectiles in quick succession. These rounds will stick to the first surface they come into contact with, including players and vehicles. When the reload key is pressed the rounds detonate wherever they are, including in mid-air. This is a ballistic weapon so it must be fired in a short arc to reach targets at a distance.

Tactics
Although the Jackal was originally intended to be a C4-like weapon for anti-infantry base assaults, the mines have a far firing range and can be manually detonated at any time by pressing the reload button. This makes the Jackal a surprisingly good dueling weapon, as airbursting the grenades can easily catch enemies mid-flight. It is also useful for its original purpose, namely launching a few on the floor or walls of the opposing base and lying in wait for someone to blunder in. The manual detonation allows the infiltrator to set traps. One excellent tactic in a poorly defended generator room is to place three jackal shots on the generator after it is destroyed and wait. The glowing red generator hides them from view and allows you to get a devastating first shot against anyone trying to repair it.

Since the latest patch, the Jackal has been given slightly better damage against tech but significantly less damage if detonated "airburst" style. The Jackal is now proficient at taking out mini-turrets, force fields, radars, and generators, but still suicidally weak against regular turrets

Firing the 3 sticky grenades and detonating them when enemy capper is about to grab the flag can kill any careless Pathfinder instantly