Beowulf

Beowulf is one of the vehicles in the game Tribes: Ascend.

The Beowulf tank is a 7000 health, slow moving monster of a vehicle, that fires a ballistic projectile similar to the ones used by the Grenade Launcher, and the Thumper DX. This cannon weapon is invariably the best weapon availible to players; the projectile deals a massive 5,000 damage on direct contact to a target, and has 100% armor penetration. The blast radius of the explosion is about twice the radius of the Grenade XL, and the damage dealt falls off from a still impressive 2,500 to about 500 (at the very edge of the blast.)

The Beowulf can also be occupied by another freindly player, who can man the machine gun. The primary purpose of this weapon is to shoot down Sabre Missiles. The machine gun can also discourage enemy players, kill fleeing players at low health, and destroy Land Mines.

Tricks and tips:
 * Make every shot count, the beowulf has a painful 4 second cooldown on it's cannon, so missing a shot effectively means the tank was idle for about 10 seconds of play time.
 * Having a large health pool does not mean you are invincible; a beowulf can be taken down by the enemy base's many defense turrets rather quickly, especially if they are upgraded.
 * The Beowulf cannon has more range than the mentioned turrets, so destroy them before getting in range.
 * Beowulf on Beowulf tank battles are fairly common in the game; get to a point of cover to guarentee a victory, Beowulf tanks die to each other in two hits, thus if you have landed the first hit (and have about 5000 health), you can charge the other tank without worry.
 * Beowulf tanks, as of the most recent patch, can be reparied by technicians. It is better to call a buddy for help and retreat than to waste your tank trying for more kills.
 * The Beowulf tank turret tracks at half the set scrolling speed of your mouse. When you buy a Beowulf go into your game options and double your mouse sensitivity for an easier time piloting. The biggest disadvantage to the Beowulf is its low tracking speed; fix it from the start so a single player can't outrun your tracking and whitle your health down.
 * Firing at the enemy flag is usually a good way to kill anyone who is protecting it, even if you cant see them.
 * You can damage your own tank with Beowulf cannon shells. Do not fire at nearby objects; even if they would result in a kill, you will deal more net damage to yourself.
 * Beowulf tanks will destroy a Technician 's Deployable Turret, and a Brute's Force Feild wall by simply driving into them, so don't waste a shell on these targets.
 * The Beowulf tank CAN drive on top of a flag (refered to as Flagsitting) to prevent it's capture or retreval, it will continue to be an obstacle if you exit the tank. There are a few different reasons to do this:
 * 1) You can retrieve your flag by exiting the tank while ontop of it, and imediately entering the tank again, this method leaves the player outside of the tank for only a fraction of a second.
 * 2) Beowulf tanks do not take any knockback, so the Beowulf must be destroyed in order to reach a flag.
 * 3) Only one map allows the Beowulf to sit on the flag stand, with or without a flag on it. If a flag is returned during this time it will remain under the tank.
 * 4) Players will still be able to make a successful flag capture if they stand on the beowulf tank and both flags are present, the detection range is slightly larger.
 * 5) This allows you to guard your flag without the need to move to accomidate allies with the enemy flag; but you can't stop the enemy from capturing by sitting on their flag.
 * 6) As a final note on Flagsitting, it should be a group effort. The Beowulf tank will require a passenger to man the machine gun, and a Technician to repair the tank.
 * An Orbital Strike will destroy a tank and both members of the crew instantly.
 * Being Crushed by a supply station will destroy a tank instantly, though the crew will survive.

With the correct perks applied, a player can weild an 8,750 health Beowulf for only 2,650 credits.

Rhed 21:00, November 27, 2011 (UTC)