Tribes Wiki
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{{Infobox_class
 
{{Infobox_class
|image = Image:BruteIcon.png
+
|image = Image:Brute-new.jpg
 
|type = [[:Category:Heavy|Heavy]]
 
|type = [[:Category:Heavy|Heavy]]
 
|health = 2400
 
|health = 2400
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|energymax = 85
 
|energymax = 85
 
|gold = 280
 
|gold = 280
|primary = Heavy Spinfusor
+
|primary = Heavy Spinfusor<br>Gladiator<br>Devastator Spinfusor
|secondary = Automatic Shotgun<br>Nova Colt
+
|secondary = Automatic Shotgun<br>Nova Colt<br>Plasma Cannon<br>The Hammer<br>Shocklance
|belt = Fractal Greande<br>Light Sticky Grenade
+
|belt = Fractal Greande<br>Light Sticky Grenade<br>Extended Fractal Grenade
|pack = Energy pack<br>Heavy Shield Pack
+
|pack = Energy pack<br>Heavy Shield Pack<br>Survival Pack
|experience = 18000}}The '''Brute''' is one of the unlockable classes in the game [[Tribes: Ascend]].
+
|experience = 9000|imagewidth = 325}}The '''Brute''' is one of the unlockable heavy classes in the game [[Tribes: Ascend]]. It can be unlocked for 140 [[Gold]] or 9000 [[XP]].
 
[[File:Brute.jpg]]
 
   
 
==Description==
 
==Description==
  +
[[File:Brute_Ratings.png|thumb|227px]]
  +
  +
The '''Brute''' is a heavy class, capable of both defense and [[Heavy Offense]]. Equipped with a [[Heavy Spinfusor]], [[Gladiator]], or [[Devastator Spinfusor]], he can deal massive damage to his enemies at medium range. If an opponent does get too close, a shot from the [[Automatic Shotgun]] or [[The Hammer]] can quickly eliminate them. The [[Plasma Cannon]] is also a viable option if used in the right hands. The Brute has to be creative when standing on the flag ([[HoF]]), since he will have mid-air shots, body blocks and his grenades to deter incoming foes. The [[Nova Colt]] is a powerful replacement for the shotguns; better suited for longer range damage and ideal for finishing off opponents.
  +
  +
Some of this class' favorite weapons are the powerful (and widely popular) [[Fractal Grenade]]s and [[Extended Fractal Grenade|Extended Fractals]]. The Fractal Grenade deals damage to an area over time and can be deadly indoors. The [[Extended Fractal Grenade]], though dealing slightly less damage, has effects that last longer and are better suited for area denial. Brutes have another belt option as well; the [[Light Sticky Grenade]] allows the Brute to deal a large amount of damage to the enemy base. Though these grenades are often overshadowed by the [[Infiltrator|Infiltrator's]] [[Sticky Grenades]], they are still able to wreck havoc on enemy [[generator]]s, [[Base Turret|turrets]], and [[Radar Sensor|radar]].
  +
  +
A '''Brute''' can choose between the [[Energy Pack]], providing him with more maneuverability, the [[Shield Pack]], absorbing more damage and keeping himself alive longer, or the [[Survival Pack]], which gives is a bit of a jack-of-all-trades, increasing health by 200, run speed by 25% and increasing energy regeneration by 15%.
  +
==Skins==
   
  +
The '''Brute''' currently has the following skin(s):
The {{PAGENAME}} is a heavy class, capable at both defending and attacking. Equipped with a [[Heavy Spinfusor]], he can really dish out the damage on to his foes. If an opponent does get too close a clip from the [[Automatic Shotgun]] can quickly eliminate them. This class also has powerful [[Fractal Grenade]] that can cause havoc for the enemy. The {{PAGENAME}} has to be creative when standing on the flag (HoF), since he will have mid-air shots, body blocks and his grenades to deter incoming foes. The [[Nova Colt]] is a powerful replacement for the [[Automatic Shotgun]] better suited for longer range damage, and ideal for finishing off opponents. a {{PAGENAME}} can choose between the [[Energy Pack]], providing him with more maneuverability, or the [[Shield Pack]], absorbing more damage and keeping himself alive longer. The {{PAGENAME}} has powerful belt options as well, the [[Light Sticky Grenade]] allows the Brute to deal a large amount of damage to the enemy base. Though these grenades are often overshadowed by the [[Infiltrator]]'s [[Sticky Grenades]], they are still able to wreck havoc on enemy generators, turrets, and radar.
 
  +
*[[Mercenary|Crusher]]
   
 
==Loadout==
 
==Loadout==
 
===<u>Armor Upgrades</u>===
  +
'''(15000 XP Mastery)'''
 
#+100 Health
 
#-25% [[Regeneration]] Delay
 
#+5 Energy
 
#+25% [[Health Regeneration|Health Regen Rate]]
 
#+100 Health
   
 
{| class="wikitable" style="text-align:center; width:500px;"
 
{| class="wikitable" style="text-align:center; width:500px;"
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! scope="col" | (Projectile) Type
 
! scope="col" | (Projectile) Type
 
! scope="col" | Damage (Range - Dmg)
 
! scope="col" | Damage (Range - Dmg)
 
! scope="col" | Cost
 
! scope="col" | Effect
 
! scope="col" | Effect
 
|-
 
|-
| [[Heavy Spinfusor]]
+
| [[Heavy Spinfusor]](P)
 
| Projectile
 
| Projectile
| Direct/Splash - 980/700-350
+
| Direct/Splash - 1050/750-350
  +
| Free
 
| [[Spinfusor Type]]
 
| [[Spinfusor Type]]
 
|-
 
|-
| [[Automatic Shotgun]]
+
| [[Gladiator]](P)
  +
| Explosive
  +
| Direct/Splash - 1120/800 500 300
  +
| 420GP / 37500XP
  +
| Projectile detonates on direct hit or 3x after short delay
 
|-
  +
| [[Plasma Cannon]](S)
  +
| Projectile
  +
| Direct/Splash - 575/575-220
  +
| 500GP / 44000XP
  +
| Very low knockback
 
|-
  +
| [[Devastator Spinfusor]](P)
  +
| Projectile
  +
| Direct/Splash - 1204/700-350
  +
| 160GP / 9000XP
  +
| [[Spinfusor Type]]
 
|-
  +
| [[Automatic Shotgun]](S)
 
| Hit Scan
 
| Hit Scan
 
| Short/Medium - 8*50-8*19
 
| Short/Medium - 8*50-8*19
  +
| Free
 
| None
 
| None
 
|-
 
|-
| [[Nova Colt]]
+
| [[Nova Colt]](S)
 
| Hit Scan
 
| Hit Scan
 
| Medium - 190-124
 
| Medium - 190-124
  +
| 240GP / 21000XP
 
| None
 
| None
 
|-
  +
| [[The Hammer]](S)
  +
| Hit Scan
  +
| Short/Medium - 8*60
  +
| 120GP / 7000XP
  +
| Higher damage, less ammo than [[Automatic Shotgun]]
 
|-
  +
| [[Shocklance]]
  +
|Hit Scan
  +
|Energy - 700
  +
|420GP / 37500 XP
  +
|Short-Range, 1400 damage back shot
 
|-
 
|-
 
| [[Fractal Grenade]]
 
| [[Fractal Grenade]]
 
| Thrown
 
| Thrown
| Direct - 20(?)*410
+
| Direct - 23*410
  +
| Free
| Knockback, Disco
+
| Knockback
 
|-
 
|-
 
| [[Light Sticky Grenade]]
 
| [[Light Sticky Grenade]]
 
| Thrown
 
| Thrown
| Attached/Splash - 1000/1000-?
+
| Attached/Splash - 1100/1100(?)
  +
| 40GP / 2400XP
 
| Attaches to target, Knockback
 
| Attaches to target, Knockback
 
|-
  +
| [[Extended Fractal Grenade]]
  +
| Thrown
  +
| Direct - 40*390
  +
| 160GP / 9000XP
  +
| Knockback, extended duration
 
|-
 
|-
 
| [[Energy Pack]]
 
| [[Energy Pack]]
 
| Self Buff
 
| Self Buff
 
| None
 
| None
  +
| Free
| Minor increase to energy regeneration
+
| Minor increase to maximum energy
 
|-
 
|-
 
| [[Shield Pack]]
 
| [[Shield Pack]]
 
|Self Buff
 
|Self Buff
 
|None
 
|None
  +
| 420GP / 37500XP
 
|When damage is taken your energy is drained rather than your health
 
|When damage is taken your energy is drained rather than your health
  +
|-
  +
| [[Survival Pack]]
  +
| Self Buff
  +
| None
  +
| 240GP / 21000XP
  +
| Energy, HP, Run and Regen buff
 
|-
 
|-
 
| [[Standard Equipment|Armor]]
 
| [[Standard Equipment|Armor]]
 
| Heavy
 
| Heavy
 
| 2400 Health
 
| 2400 Health
  +
| Free
 
| Heavy Weight
 
| Heavy Weight
 
|}
 
|}
  +
===Armor Upgrades===
 
  +
(P) - Primary Slot (S) - Secondary Slot
#1600 XP: +100 Health
 
#2000 XP: -25% Regeneration Delay
 
#4200 XP: +5 Energy
 
#6400 XP: +25% Health Regen Rate
 
#12000 XP: +100 Health
 
   
 
==Tactics==
 
==Tactics==
   
===Recommended Perks===
+
===Recommended [[Perks]]===
Perk 1
+
<u>Perk Slot 1</u>
   
*'''''Ultra Capacitor 1''''' is a great perk considering that you have only 85 maximum energy, and have a shield pack that is powered off of it. A higher energy cap means that you will be a little bit safer.
+
*'''''[[Perks#Ultra Capacitor 1|Ultra Capacitor 1 ]]'''''is a great perk considering that you have only 85 maximum energy, and have a shield pack that is powered off of it. A higher energy cap means that you will be a little bit safer. Not a necessary choice if you have the [[Energy Pack]] equipped.
  +
*'''''[[Perks#Bounty Hunter|Bounty Hunter]] '''''is also a great perk to have'' ''if you like spending your Credits for your Team's Benefit. Since you deal a large amount of damage, you will earn more credits much faster.
   
*'''''Safety Third''''' gives you extra super scary fractal grenades. That's about all that needs to be said.
+
*'''''[[Perks#Safety Third|Safety Third]]''''' gives you extra fractal grenades and sticky grenades.
   
Perk 2
+
<u>Perk Slot 2</u>
   
*'''''Survivalist''''' on the brute has to be one of the best combinations in the game. With the full upgrade you get 20% of your health back, and 40% of your energy, meaning even more effective health. This allows you to stay in the fight for longer than any other class. No other perks synergize this well.
+
*'''''[[Perks#Survivalist|Survivalist]]''''' on the Brute has to be one of the best combinations in the game. With the full upgrade you get 20% of your health back, and 40% of your energy, meaning even more effective health. This allows you to stay in the fight for longer than any other class. No other perks synergize this well.
  +
*'''''[[Perks#Potential Energy|Potential Energy]]''''' Many weapons (those most commonly used) in Tribes: Ascend have aoe and taking a direct hit is far less common than taking their splash damage. If you plan to have a shield pack active, this perk will make it last longer. Unlike survivalist, this does not require you to go searching for ammo drops but won't heal you either.
===Video Guides===
 
  +
*'''''[[Perks#Egocentric|Egocentric]] '''''It is difficult not to get hit by your own fractal grenades and other explosives while fighting indoors. If this becomes too much of a problem, use this perk. This perk is also useful when trying to get to the base or retreat faster.
[http://youtu.be/q9gXZGPw-6o How to Wreck Shop w/ Brute by Vol1tion]
 
 
==Skills==
 
''This information is no longer valid, it is presented here for reference only.''
 
 
'''Skill Tree'''
 
[[File:BruteTreeUnleveled.png|400px|center]]
 
{| class="wikitable" style="text-align:center; width:100%;"
 
|+Brute Skill Tree
 
! width="5%" |
 
! scope="col"; width="19%" | Grenade
 
! scope="col"; width="19%" | Mobility
 
! scope="col"; width="19%" | H. Spinfusor
 
! scope="col"; width="19%" | Health
 
! scope="col"; width="19%" | Shotgun
 
|-
 
! scope="row" | Tier 1
 
| '''Grenade Ammo'''<br />1000 [[XP]]<br />''+1 Fractal Grenade''
 
| <nowiki>-</nowiki>
 
| '''Spinfusor Ammo'''<br />1200 XP<br />''+5 Heavy Spinfusor Ammo''
 
| '''Health'''<br />1500 XP<br />''+100 Health''
 
| '''Shotgun Ammo'''<br />1000 XP<br />''+32 Shotgun Ammo''
 
|-
 
! scope="row" | Tier 2
 
| '''Grenade Duration'''<br />2000 XP<br />''+20% Fractal Grenade Duration''
 
| '''Energy'''<br />2400 XP<br />''+5 Energy''
 
| '''Spinfusor Anti-Arm'''<br />2000 XP<br />''+20% Heavy Spinfusor Damage vs Armored Targets''
 
| '''Health Regen Delay'''<br />2500 XP<br />''-25% Health Regen Delay''
 
| '''Shotgun Reload'''<br />2600 XP<br />''-30% Shotgun Reload Time''
 
|-
 
! scope="row" | Tier 3
 
| '''Grenade Radius'''<br />4000 XP<br />''+20% Fractal Grenade Radius''
 
| '''Run Speed'''<br />4500 XP<br />''+10% Increase to Run Speed''
 
| '''Spinfusor Ammo'''<br />4000 XP<br />''+5 Spinfusor Ammo''
 
| '''Health Regen Rate'''<br />4400 XP<br />''+25% Health Regen Rate''
 
| '''Shotgun Clip'''<br />4200 XP<br />''+1 Shotgun Clip Size''
 
|-
 
! scope="row" | Tier 4
 
| <nowiki>-</nowiki>
 
| '''Weapon Switch'''<br />6000 XP<br />''-20% Weapon Switch Time''
 
| <nowiki>-</nowiki>
 
| '''Health'''<br />6500 XP<br />''+100 Health''
 
| <nowiki>-</nowiki>
 
|-
 
! scope="row" | Tier 5
 
| <nowiki>-</nowiki>
 
| '''[[Perks#Ultra Capacitor|Ultra Capacitor]]'''<br />14000 XP<br />''+10 Energy''
 
| <nowiki>-</nowiki>
 
| '''[[Perks#Smack Down|Smack Down]]'''<br />12000 XP<br />''Melee causes flag drop on targets''
 
| <nowiki>-</nowiki>
 
|}
 
 
==Ratings==
 
[[Image:Brute Ratings.png]]
 
   
 
==Video Guides==
 
[http://youtu.be/q9gXZGPw-6o How to Wreck Shop w/ Brute by Vol1tion]
  +
==Trivia==
  +
*Brutes who throw many [[Fractal Grenade]]s are sometimes referred to "Disco Brutes". This "Disco" can grow if you are using the [[Gladiator]] and change color if you are using the [[Extended Fractal Grenade]]
   
 
{{navbox classes}}
 
{{navbox classes}}
 
[[Category:Classes]]
 
[[Category:Classes]]
 
[[Category:Heavy]]
 
[[Category:Heavy]]
 
[[Category:Brute]]

Latest revision as of 02:05, 7 May 2014

Brute
Brute-new
Armor Type Heavy
Health 2400 (2600)
Energy 80 (85)
Primary Heavy Spinfusor
Gladiator
Devastator Spinfusor
Secondary Automatic Shotgun
Nova Colt
Plasma Cannon
The Hammer
Shocklance
Belt Fractal Greande
Light Sticky Grenade
Extended Fractal Grenade
Pack Energy pack
Heavy Shield Pack
Survival Pack
Gold cost 280
EXP cost 9000

The Brute is one of the unlockable heavy classes in the game Tribes: Ascend. It can be unlocked for 140 Gold or 9000 XP.

Description[]

Brute Ratings

The Brute is a heavy class, capable of both defense and Heavy Offense. Equipped with a Heavy Spinfusor, Gladiator, or Devastator Spinfusor, he can deal massive damage to his enemies at medium range. If an opponent does get too close, a shot from the Automatic Shotgun or The Hammer can quickly eliminate them. The Plasma Cannon is also a viable option if used in the right hands. The Brute has to be creative when standing on the flag (HoF), since he will have mid-air shots, body blocks and his grenades to deter incoming foes. The Nova Colt is a powerful replacement for the shotguns; better suited for longer range damage and ideal for finishing off opponents.

Some of this class' favorite weapons are the powerful (and widely popular) Fractal Grenades and Extended Fractals. The Fractal Grenade deals damage to an area over time and can be deadly indoors. The Extended Fractal Grenade, though dealing slightly less damage, has effects that last longer and are better suited for area denial. Brutes have another belt option as well; the Light Sticky Grenade allows the Brute to deal a large amount of damage to the enemy base. Though these grenades are often overshadowed by the Infiltrator's Sticky Grenades, they are still able to wreck havoc on enemy generators, turrets, and radar.

A Brute can choose between the Energy Pack, providing him with more maneuverability, the Shield Pack, absorbing more damage and keeping himself alive longer, or the Survival Pack, which gives is a bit of a jack-of-all-trades, increasing health by 200, run speed by 25% and increasing energy regeneration by 15%.

Skins[]

The Brute currently has the following skin(s):

Loadout[]

Armor Upgrades[]

(15000 XP Mastery)

  1. +100 Health
  2. -25% Regeneration Delay
  3. +5 Energy
  4. +25% Health Regen Rate
  5. +100 Health
Weapon/Item (Projectile) Type Damage (Range - Dmg) Cost Effect
Heavy Spinfusor(P) Projectile Direct/Splash - 1050/750-350 Free Spinfusor Type
Gladiator(P) Explosive Direct/Splash - 1120/800 500 300 420GP / 37500XP Projectile detonates on direct hit or 3x after short delay
Plasma Cannon(S) Projectile Direct/Splash - 575/575-220 500GP / 44000XP Very low knockback
Devastator Spinfusor(P) Projectile Direct/Splash - 1204/700-350 160GP / 9000XP Spinfusor Type
Automatic Shotgun(S) Hit Scan Short/Medium - 8*50-8*19 Free None
Nova Colt(S) Hit Scan Medium - 190-124 240GP / 21000XP None
The Hammer(S) Hit Scan Short/Medium - 8*60 120GP / 7000XP Higher damage, less ammo than Automatic Shotgun
Shocklance Hit Scan Energy - 700 420GP / 37500 XP Short-Range, 1400 damage back shot
Fractal Grenade Thrown Direct - 23*410 Free Knockback
Light Sticky Grenade Thrown Attached/Splash - 1100/1100(?) 40GP / 2400XP Attaches to target, Knockback
Extended Fractal Grenade Thrown Direct - 40*390 160GP / 9000XP Knockback, extended duration
Energy Pack Self Buff None Free Minor increase to maximum energy
Shield Pack Self Buff None 420GP / 37500XP When damage is taken your energy is drained rather than your health
Survival Pack Self Buff None 240GP / 21000XP Energy, HP, Run and Regen buff
Armor Heavy 2400 Health Free Heavy Weight

(P) - Primary Slot (S) - Secondary Slot

Tactics[]

Recommended Perks[]

Perk Slot 1

  • Ultra Capacitor 1 is a great perk considering that you have only 85 maximum energy, and have a shield pack that is powered off of it. A higher energy cap means that you will be a little bit safer. Not a necessary choice if you have the Energy Pack equipped.
  • Bounty Hunter is also a great perk to have if you like spending your Credits for your Team's Benefit. Since you deal a large amount of damage, you will earn more credits much faster.
  • Safety Third gives you extra fractal grenades and sticky grenades.

Perk Slot 2

  • Survivalist on the Brute has to be one of the best combinations in the game. With the full upgrade you get 20% of your health back, and 40% of your energy, meaning even more effective health. This allows you to stay in the fight for longer than any other class. No other perks synergize this well.
  • Potential Energy Many weapons (those most commonly used) in Tribes: Ascend have aoe and taking a direct hit is far less common than taking their splash damage. If you plan to have a shield pack active, this perk will make it last longer. Unlike survivalist, this does not require you to go searching for ammo drops but won't heal you either.
  • Egocentric It is difficult not to get hit by your own fractal grenades and other explosives while fighting indoors. If this becomes too much of a problem, use this perk. This perk is also useful when trying to get to the base or retreat faster.

Video Guides[]

How to Wreck Shop w/ Brute by Vol1tion

Trivia[]


Classes
Light
  1. Infiltrator Icon
  2. PathfinderIcon
  3. Sentinelicon
Medium
  1. RaiderIcon
  2. Soldier
  3. Tech
Heavy
  1. BruteIcon
  2. Doombringer
  3. Jugg
Obsolete Classes
  1. Placeholder Class
  2. Ranger
  3. Scrambler Icon