Brute | |
---|---|
Armor Type | Heavy |
Health | 2400 (2600) |
Energy | 80 (85) |
Primary | Heavy Spinfusor |
Secondary | Automatic Shotgun Nova Colt |
Belt | Fractal Greande Light Sticky Grenade |
Pack | Energy pack Heavy Shield Pack |
Gold cost | 280 |
EXP cost | 18000 |
The Brute is one of the unlockable classes in the game Tribes: Ascend.
Description
The Brute is a heavy class, capable at both defending and attacking. Equipped with a Heavy Spinfusor, he can really dish out the damage on to his foes. If an opponent does get too close a clip from the Automatic Shotgun can quickly eliminate them. This class also has powerful Fractal Grenade that can cause havoc for the enemy. The Brute has to be creative when standing on the flag (HoF), since he will have mid-air shots, body blocks and his grenades to deter incoming foes. The Nova Colt is a powerful replacement for the Automatic Shotgun better suited for longer range damage, and ideal for finishing off opponents. a Brute can choose between the Energy Pack, providing him with more maneuverability, or the Shield Pack, absorbing more damage and keeping himself alive longer. The Brute has powerful belt options as well, the Light Sticky Grenade allows the Brute to deal a large amount of damage to the enemy base. Though these grenades are often overshadowed by the Infiltrator's Sticky Grenades, they are still able to wreck havoc on enemy generators, turrets, and radar.
Loadout
Weapon/Item | (Projectile) Type | Damage (Range - Dmg) | Effect |
---|---|---|---|
Heavy Spinfusor | Projectile | Direct/Splash - 980/700-350 | Spinfusor Type |
Automatic Shotgun | Hit Scan | Short/Medium - 8*50-8*19 | None |
Nova Colt | Hit Scan | Medium - 190-116 | None |
Fractal Grenade | Thrown | Direct - 20(?)*410 | Knockback, Disco |
Light Sticky Grenade | Thrown | Attached/Splash - 1000/1000-? | Attaches to target, Knockback |
Energy Pack | Self Buff | None | Minor increase to energy regeneration |
Shield Pack | Self Buff | None | When damage is taken your energy is drained rather than your health |
Armor | Heavy | 2400 Health | Heavy Weight |
Armor Upgrades
- 1600 XP: +100 Health
- 2000 XP: -25% Regeneration Delay
- 4200 XP: +5 Energy
- 6400 XP: +25% Health Regen Rate
- 12000 XP: +100 Health
Tactics
Recommended Perks
Perk 1
- Ultra Capacitor 1 is a great perk considering that you have only 85 maximum energy, and have a shield pack that is powered off of it. A higher energy cap means that you will be a little bit safer.
- Safety Third gives you extra super scary fractal grenades. That's about all that needs to be said.
Perk 2
- Survivalist on the brute has to be one of the best combinations in the game. With the full upgrade you get 20% of your health back, and 40% of your energy, meaning even more effective health. This allows you to stay in the fight for longer than any other class. No other perks synergize this well.
Skills
This information is no longer valid, it is presented here for reference only.
Skill Tree
Grenade | Mobility | H. Spinfusor | Health | Shotgun | |
---|---|---|---|---|---|
Tier 1 | Grenade Ammo 1000 XP +1 Fractal Grenade |
- | Spinfusor Ammo 1200 XP +5 Heavy Spinfusor Ammo |
Health 1500 XP +100 Health |
Shotgun Ammo 1000 XP +32 Shotgun Ammo |
Tier 2 | Grenade Duration 2000 XP +20% Fractal Grenade Duration |
Energy 2400 XP +5 Energy |
Spinfusor Anti-Arm 2000 XP +20% Heavy Spinfusor Damage vs Armored Targets |
Health Regen Delay 2500 XP -25% Health Regen Delay |
Shotgun Reload 2600 XP -30% Shotgun Reload Time |
Tier 3 | Grenade Radius 4000 XP +20% Fractal Grenade Radius |
Run Speed 4500 XP +10% Increase to Run Speed |
Spinfusor Ammo 4000 XP +5 Spinfusor Ammo |
Health Regen Rate 4400 XP +25% Health Regen Rate |
Shotgun Clip 4200 XP +1 Shotgun Clip Size |
Tier 4 | - | Weapon Switch 6000 XP -20% Weapon Switch Time |
- | Health 6500 XP +100 Health |
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Tier 5 | - | Ultra Capacitor 14000 XP +10 Energy |
- | Smack Down 12000 XP Melee causes flag drop on targets |
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Ratings
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