Brute | |
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Armor Type | Heavy |
Health | 2400 (2600) |
Energy | 80 (85) |
Primary | Heavy Spinfusor Gladiator Devastator Spinfusor |
Secondary | Automatic Shotgun Nova Colt Plasma Cannon The Hammer |
Belt | Fractal Greande Light Sticky Grenade Extended Fractal Grenade |
Pack | Energy pack Heavy Shield Pack Survival Pack |
Gold cost | 280 |
EXP cost | 18000 |
The Brute is one of the unlockable classes in the game Tribes: Ascend.
Description
The Brute is a heavy class, capable at both defending and attacking. Equipped with a Heavy Spinfusor, Gladiator, or Devastator Spinfusor, he can really dish out the damage on to his foes. If an opponent does get too close, a shot from the Automatic Shotgun or The Hammer can quickly eliminate them. The Plasma Cannon is also a viable option if used in the righ hands. This class also has powerful and widely popular Fractal Grenades and Extended Fractals. The Brute has to be creative when standing on the flag (HoF), since he will have mid-air shots, body blocks and his grenades to deter incoming foes. The Nova Colt is a powerful replacement for the Automatic Shotgun or The Hammer, better suited for longer range damage, and ideal for finishing off opponents. A Brute can choose between the Energy Pack, providing him with more maneuverability, the Shield Pack, absorbing more damage and keeping himself alive longer, or the Survival Pack, which gives is a bit of a jack-of-all-trades, increasing health by 200, run speed by 25% and decreasing energy regeneration by -15%. The Brute has powerful belt options as well, the Light Sticky Grenade allows the Brute to deal a large amount of damage to the enemy base. Though these grenades are often overshadowed by the Infiltrator's Sticky Grenades, they are still able to wreck havoc on enemy generators, turrets, and radar. The Fractal Grenade deals damage to an area over time and can be deadly indoors. The Extended Fractal Grenade, though dealing slightly less damage, has effects that last longer and are better suited for area denial.
Loadout
Weapon/Item | (Projectile) Type | Damage (Range - Dmg) | Cost | Effect |
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Heavy Spinfusor(P) | Projectile | Direct/Splash - 1050/750-350 | Free | Spinfusor Type |
Gladiator(P) | Explosive | Direct/Splash - 1120/800 500 300 | 420GP / 75000XP | Projectile detonates on direct hit or 3x after short delay |
Plasma Cannon(P) | Projectile | Direct/Splash - 575/575-220 | 500GP / 88000XP | Very low knockback |
Devastator Spinfusor(P) | Projectile | Direct/Splash - 1204/700-350 | 160GP / 18000XP | Spinfusor Type |
Automatic Shotgun(S) | Hit Scan | Short/Medium - 8*50-8*19 | Free | None |
Nova Colt(S) | Hit Scan | Medium - 190-124 | 240GP / 42000XP | None |
The Hammer(S) | Hit Scan | Short/Medium - 8*60 | 120GP / 14000XP | Higher damage, less ammo than Automatic Shotgun |
Fractal Grenade | Thrown | Direct - 23*410 | Free | Knockback, Disco |
Light Sticky Grenade | Thrown | Attached/Splash - 1100/1100(?) | 40GP / 4800XP | Attaches to target, Knockback |
Extended Fractal Grenade | Thrown | Direct - 40*390 | 160GP / 18000XP | Knockback, Disco, extended duration |
Energy Pack | Self Buff | None | Free | Minor increase to maximum energy |
Shield Pack | Self Buff | None | 420GP / 75000XP | When damage is taken your energy is drained rather than your health |
Survival Pack | Self Buff | None | 240GP / 42000XP | Energy, HP, Run and Regen buff |
Armor | Heavy | 2400 Health | Free | Heavy Weight |
(P) - Primary Slot (S) - Secondary Slot
Armor Upgrades
(15000 XP Mastery)
- +100 Health
- -25% Regeneration Delay
- +5 Energy
- +25% Health Regen Rate
- +100 Health
Tactics
Recommended Perks
Perk 1
- Ultra Capacitor 1 is a great perk considering that you have only 85 maximum energy, and have a shield pack that is powered off of it. A higher energy cap means that you will be a little bit safer. Not a necessary choice if you have the Energy Pack equipped.
- Safety Third gives you extra fractal grenades.
Perk 2
- Survivalist on the brute has to be one of the best combinations in the game. With the full upgrade you get 20% of your health back, and 40% of your energy, meaning even more effective health. This allows you to stay in the fight for longer than any other class. No other perks synergize this well.
- Potential Energy Many weapons (those most commonly used) in Tribes: Ascend have aoe and taking a direct hit is far less common than taking their splash damage. If you plan to have a shield pack active, this perk will make it last longer. Unlike survivalist, this does not require you to go searching for ammo drops but won't heal you either.
Video Guides
How to Wreck Shop w/ Brute by Vol1tion
Ratings
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