Weapons in Tribes: Ascend are divided into several categories, based on how they function. While there are many subcategories of weapons (see below), most fit into the following groups:
Spinfusors[]
Spinfusors are straight-firing, long-range weapons that explode on impact. They are the iconic weapons of the Tribes series. Some examples of spinfusors are:
Ballistic Weapons[]
Ballistic weapons are similar to Spinfusors except they are affected by gravity and thus have a shorter range due to projectile drop. Ballistic weapons fire in arcs. Some examples of ballistic weapons are:
Projectile Weapons[]
Projectile weapons fire bullet-like rounds that do not suffer projectile drop due to gravity. They are typically long-range weapons with a high rate-of-fire. Some examples of projectile weapons are:
Hitscan Weapons[]
Hitscan weapons instantly hit any target in their crosshair if it is within range. Players do not need to lead targets with hitscan weapons. Some examples of hitscan weapons are:
Thrown Weapons[]
Thrown Weapons are usually belt items such as grenades. Some are time-detonated and some explode on impact. Some examples of thrown weapons are:
External Links[]
For weapon damage comparison, see this website:
https://web.archive.org/web/20120201085557/http://ph-matt.dyndns.org/~matt/weapondamage.php
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Bolt Launcher -
Spinfusor -
Nova Blaster -
Spinfusor Disc -
Gladiator -
TCN4 Rockwind SMG -
Dueling Spinfusor -
The Hammer
All items (113)
- Saber Launcher
- SAP20 Sniper Rifle
- Sawed-Off Shotgun
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- Shocklance
- Short-Fuse Frag Grenade
- Shotgun
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- Smoke Grenade
- SN7 Silenced Pistol
- Spare Spinfusor
- Sparrow
- Spinfusor
- Spinfusor Disc
- Spinfusor MK-X
- Spinfusor MKD
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- Stealth Spinfusor
- Sticky Grenades
- Sticky Grenades XL