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{{Infobox class |
{{Infobox class |
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− | |image = Image:Soldier. |
+ | |image = Image:Soldier-new.jpg |
|type = [[:Category:Medium|Medium]] |
|type = [[:Category:Medium|Medium]] |
||
|health = 1200 |
|health = 1200 |
||
|healthmax = 1300 |
|healthmax = 1300 |
||
− | |energy = |
+ | |energy = 100 |
− | |energymax = |
+ | |energymax = 105 |
|gold = Free |
|gold = Free |
||
− | |primary = Assault Rifle<br>Spinfusor<br>Gast's Rifle |
+ | |primary = Assault Rifle<br>Spinfusor<br>Gast's Rifle<br>Twinfusor |
− | |secondary = Thumper D<br>Eagle Pistol<br>Thumper DX |
+ | |secondary = Thumper D<br>Eagle Pistol<br>Thumper DX<br>Spare Spinfusor<br />Shocklance |
|belt = Grenade XL<br>Anti-Personnel Grenade<br>Proximity Grenade<br>Short-Fuse Frag |
|belt = Grenade XL<br>Anti-Personnel Grenade<br>Proximity Grenade<br>Short-Fuse Frag |
||
− | |pack = Energy Pack |
+ | |pack = Energy Pack<br>Utility Pack |
− | |experience = Free}} |
+ | |experience = Free|imagewidth = 325}} |
− | The '''Soldier''' is |
+ | The '''Soldier''' is the free medium starting class in the game [[Tribes: Ascend]]. |
⚫ | |||
⚫ | [[File:Soldier_Ratings.png|thumb|227px]]The '''Soldier''' is the most well-rounded class, providing players with the Tribes series signature weapon: the powerful [[Spinfusor]]. This weapon has limited ammo initially, but can be upgraded to have a larger supply. The Soldier's armor also upgrades his maximum health and decreases to the amount of time until he [[Health Regeneration|regenerates]] his health. His backup weapon, the [[Eagle Pistol]], is a last resort weapon that can kill off stragglers. The Soldier can be at home supporting flag captures, defending the base, or destroying the opponents base with their [[Grenade XL]]. The class is good for attacking and defending bases as the [[Energy Pack]] allows the Soldier to outmaneuver comparable medium armor classes, while the [[Utility Pack]] provides him with health, ammo, energy, and movement speed. Although a common class, the Soldier is most certainly well equipped and very dangerous, capable of making a strong stance in any area of the battlefield. The Soldier can also make use of his alternate weapons; engaging enemies at longer range with their [[Assault Rifle]], or skirmishing a bit closer with the [[Thumper DX|Thumper D]]. To clear out a room, use [[Anti-Personnel Grenade|Anti-Personnel grenades]]. For faster light units, switch to [[Proximity Grenade]]s. These alternate weapons are well suited to all fields of combat and tactics, but really shine in removing multiple infantry from a tight space with hit and run maneuvers. |
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− | [[File:Soldier2.jpg]] |
||
+ | With the new [[Version 1.0.1103 (Marksman)|Marksman update]], the '''Soldier''' can now use the [[Spare_Spinfusor|Spare Spinfusor]] as a secondary weapon. Pairing this with either the [[Assault Rifle]] or [[Gast's Rifle]] as a primary weapon can make the player very deadly at medium and short range (with the [[Spare_Spinfusor|Spare Spinfusor]]), where as one cannot shoot very far distances with the [[Thumper D|Thumper D]] or [[Thumper DX]]. It also enables the player to be able to dish out significant damage at a further distance and at midair targets with one of the automatic rifles. This combination is a very good loadout for outdoor combat, as it allows you to deal out large amounts of damage in almost every situation. |
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⚫ | |||
⚫ | |||
⚫ | The '''Soldier''' is the most well-rounded class, providing players with the Tribes series signature weapon: the powerful [[Spinfusor]]. |
||
+ | ==Skins== |
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⚫ | |||
+ | The '''Soldier''' has one skin called Synthrall. It has the features that make it a halo look-a-like. It previously cost 975 tribes gold, but now (along with all of the other classes)costs just 475 tribes gold. |
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==Loadout== |
==Loadout== |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
{| class="wikitable" style="text-align:center; width:500px;" |
{| class="wikitable" style="text-align:center; width:500px;" |
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| Projectile |
| Projectile |
||
| Direct/Splash - 910/650-325 |
| Direct/Splash - 910/650-325 |
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− | | 240GP / |
+ | | 240GP / 21000XP |
| [[Spinfusor Type]] |
| [[Spinfusor Type]] |
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|- |
|- |
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| Projectile |
| Projectile |
||
| Short/Medium - 85-63 |
| Short/Medium - 85-63 |
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− | | 120GP / |
+ | | 120GP / 7000XP |
| None |
| None |
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+ | |- |
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+ | | [[Twinfusor]](P) |
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+ | | Projectile |
||
+ | | |
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+ | Direct/Splash 525/375-185 |
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+ | | 500GP / 44000XP |
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+ | | [[Spinfusor Type]] |
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|- |
|- |
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| [[Thumper D]](S) |
| [[Thumper D]](S) |
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| Direct/Splash - 770/550-275 |
| Direct/Splash - 770/550-275 |
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| Free |
| Free |
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+ | | Arcing projectile/1.2 second projectile lifetime |
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− | | Knockback |
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|- |
|- |
||
| [[Eagle Pistol]](S) |
| [[Eagle Pistol]](S) |
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| Hit Scan |
| Hit Scan |
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| Medium - 100-39 |
| Medium - 100-39 |
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− | | 240GP / |
+ | | 240GP / 21000XP |
+ | | Bullets travel almost instanteneously |
||
− | | None |
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|- |
|- |
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| [[Thumper DX]](S) |
| [[Thumper DX]](S) |
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| Ballistic |
| Ballistic |
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| Direct/Splash - 840/600-300 |
| Direct/Splash - 840/600-300 |
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− | | 40GP / |
+ | | 40GP / 2400XP |
+ | | Arcing projectile/1.2 second projectile lifetime |
||
− | | Knockback |
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+ | |- |
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+ | | [[Spare Spinfusor]] |
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+ | | Projectile |
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+ | | Direct/Splash - 660/600-300 |
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+ | | 240GP / 21000 XP |
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+ | | [[Spinfusor Type]] |
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+ | |- |
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+ | | [[Shocklance]] |
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+ | |Hit Scan |
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+ | |Energy - 700 |
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+ | |420GP / 37500 XP |
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+ | |Short-Range, 1400 damage back shot |
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|- |
|- |
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| [[Frag Grenade XL]] |
| [[Frag Grenade XL]] |
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| Throw |
| Throw |
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− | | Splash - |
+ | | Splash - 1000 |
| Free |
| Free |
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+ | | Larger explosion radius |
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− | | Knockback |
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|- |
|- |
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| [[Anti-Personnel Grenade]] |
| [[Anti-Personnel Grenade]] |
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| Throw |
| Throw |
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− | | Splash - |
+ | | Splash - 1200 |
− | | 160GP / |
+ | | 160GP / 9000XP |
+ | | Massive damage agains players |
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− | | Knockback |
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|- |
|- |
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| [[Proximity Grenade]] |
| [[Proximity Grenade]] |
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| Throw |
| Throw |
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− | | Splash - |
+ | | Splash - 620 |
− | | 240GP / |
+ | | 240GP / 21000XP |
| Explodes early if enemy is in range |
| Explodes early if enemy is in range |
||
|- |
|- |
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| [[Short-Fuse Frag Grenade]] |
| [[Short-Fuse Frag Grenade]] |
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| Throw |
| Throw |
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− | | Splash - |
+ | | Splash - 900 |
− | | 120GP / |
+ | | 120GP / 7000XP |
+ | | Delay before exploding is decreased |
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− | | Knockback |
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|- |
|- |
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| [[Energy Pack]] |
| [[Energy Pack]] |
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| N/A |
| N/A |
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| Free |
| Free |
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− | | Increased total energy |
+ | | Increased total energy (+35 when fully upgrated) |
|- |
|- |
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| [[Utility Pack]] |
| [[Utility Pack]] |
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| Self Buff |
| Self Buff |
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| N/A |
| N/A |
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− | | 240GP / |
+ | | 240GP / 21000XP |
− | | |
+ | | +100 health, +20 energy, +1 belt ammo, and +10% run speed |
|- |
|- |
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| [[Standard Equipment|Armor]] |
| [[Standard Equipment|Armor]] |
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| Medium |
| Medium |
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− | | 1200 Health |
+ | | 1200/1300/(1400) Health |
| Free |
| Free |
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| Medium Weight |
| Medium Weight |
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|} |
|} |
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(P) - Primary Slot (S) - Secondary Slot |
(P) - Primary Slot (S) - Secondary Slot |
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==Tactics== |
==Tactics== |
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===Recommended [[Perks]]=== |
===Recommended [[Perks]]=== |
||
− | Perk 1 |
+ | <u>Perk Slot 1</u> |
− | *'''''Ultra Capacitor 1''''' |
+ | *'''''[[Perks#Ultra Capacitor 1 |Ultra Capacitor 1 ]]'''''With level 4 armor and Ultra Capacitor 2 equipped, the player could gain up to 160 energy in order to maximize mobility. |
− | *'''''Bounty Hunter''''' is a great perk. Depending on how actively you participate in the fray, you might get vehicles more quickly with this as opposed to Wheel Deal (which is why it's not recommended). More credits allow you to be more flexible with your spending, and suit your needs based on how the game has progressed. |
+ | *'''''[[Perks#Bounty Hunter|Bounty Hunter]]''''' is a great perk. Depending on how actively you participate in the fray, you might get vehicles more quickly with this as opposed to Wheel Deal (which is why it's not recommended). More credits allow you to be more flexible with your spending, and suit your needs based on how the game has progressed. |
− | *'''''Stealthy''''' is viable assuming you do a lot of base raiding. It becomes especially useful when you are pestering the enemy flag and keeping the space open for your flag runner. |
+ | *'''''[[Perks#Stealthy|Stealthy]]''''' is viable assuming you do a lot of base raiding. It becomes especially useful when you are pestering the enemy flag and keeping the space open for your flag runner. |
− | *'''''Safety Third''''' gives your grenades more range, great for both types if you find yourself throwing them often. |
+ | *'''''[[Perks#Safety Third|Safety Third]]''''' gives your grenades more range, great for both types if you find yourself throwing them often. |
− | Perk 2 |
+ | <u>Perk Slot 2</u> |
− | *'''''Ultra Capacitor 2''''' |
+ | *'''''[[Perks#Ultra Capacitor 2|Ultra Capacitor 2]] '''''With level 4 armor and Ultra Capacitor 1 equipped, the player could gain up to 160 energy in order to maximize mobility. |
− | *'''''Egocentric''''' gets you around the map quickly and relatively painlessly. good for chasing down flag runners and general maneuverability. |
+ | *'''''[[Perks#Egocentric|Egocentric]]''''' gets you around the map quickly and relatively painlessly. good for chasing down flag runners and general maneuverability. |
− | *'''''Pilot''' |
+ | *'''''[[Perks#Pilot|Pilot ]]'''''is the obvious pick if you are a big fan of vehicles. It is an almost necessary perk if you've dedicated yourself as the team's shrike or beowulf. Use your health advantage to handle any of the enemy's vehicles and keep yourself safer. |
− | *'''''Survivalist''' |
+ | *'''''[[Perks#Survivalist|Survivalist ]]'''''is always a strong choice if you are frequently in the fray. Combined with bounty hunter you can keep fighting and keep the credits rolling in for orbital strikes and other big purchases. The energy boost is based off of your maximum energy, meaning you will benefit from it more than anyone else (numerically). |
− | + | ==Video Guides== |
|
+ | [http://www.youtube.com/watch?v=mVRmgkmt6RY&feature=plcp Beginners Guide To Tribes:Ascend The Soldier] by ShiftyTribes |
||
[http://www.youtube.com/watch?v=ISB6881EE8k Soldier Tutorial for New Players] by Scipio |
[http://www.youtube.com/watch?v=ISB6881EE8k Soldier Tutorial for New Players] by Scipio |
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− | |||
[http://youtu.be/4KExiZDBHs8 Beginners Soldier Guide] by Buzz (NeverStormGaming) |
[http://youtu.be/4KExiZDBHs8 Beginners Soldier Guide] by Buzz (NeverStormGaming) |
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[http://youtu.be/h0SmGgMeBq8 Soldier Class For Beginners] by GrouchyGus |
[http://youtu.be/h0SmGgMeBq8 Soldier Class For Beginners] by GrouchyGus |
||
− | |||
− | ==Ratings== |
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− | [[Image:Soldier Ratings.png]] |
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{{navbox classes}} |
{{navbox classes}} |
Revision as of 14:21, 1 June 2014
Soldier | |
---|---|
Armor Type | Medium |
Health | 1200 (1300) |
Energy | 100 (105) |
Primary | Assault Rifle Spinfusor Gast's Rifle Twinfusor |
Secondary | Thumper D Eagle Pistol Thumper DX Spare Spinfusor Shocklance |
Belt | Grenade XL Anti-Personnel Grenade Proximity Grenade Short-Fuse Frag |
Pack | Energy Pack Utility Pack |
Gold cost | Free |
EXP cost | Free |
The Soldier is the free medium starting class in the game Tribes: Ascend.
Description
The Soldier is the most well-rounded class, providing players with the Tribes series signature weapon: the powerful Spinfusor. This weapon has limited ammo initially, but can be upgraded to have a larger supply. The Soldier's armor also upgrades his maximum health and decreases to the amount of time until he regenerates his health. His backup weapon, the Eagle Pistol, is a last resort weapon that can kill off stragglers. The Soldier can be at home supporting flag captures, defending the base, or destroying the opponents base with their Grenade XL. The class is good for attacking and defending bases as the Energy Pack allows the Soldier to outmaneuver comparable medium armor classes, while the Utility Pack provides him with health, ammo, energy, and movement speed. Although a common class, the Soldier is most certainly well equipped and very dangerous, capable of making a strong stance in any area of the battlefield. The Soldier can also make use of his alternate weapons; engaging enemies at longer range with their Assault Rifle, or skirmishing a bit closer with the Thumper D. To clear out a room, use Anti-Personnel grenades. For faster light units, switch to Proximity Grenades. These alternate weapons are well suited to all fields of combat and tactics, but really shine in removing multiple infantry from a tight space with hit and run maneuvers.
With the new Marksman update, the Soldier can now use the Spare Spinfusor as a secondary weapon. Pairing this with either the Assault Rifle or Gast's Rifle as a primary weapon can make the player very deadly at medium and short range (with the Spare Spinfusor), where as one cannot shoot very far distances with the Thumper D or Thumper DX. It also enables the player to be able to dish out significant damage at a further distance and at midair targets with one of the automatic rifles. This combination is a very good loadout for outdoor combat, as it allows you to deal out large amounts of damage in almost every situation.
All in all the Soldier's vast array of explosive weapons and the ability to handle himself in any area of combat makes him a mainstay on the battlefield and the most accessible class to veteran players and newer players alike.
Skins
The Soldier has one skin called Synthrall. It has the features that make it a halo look-a-like. It previously cost 975 tribes gold, but now (along with all of the other classes)costs just 475 tribes gold.
Loadout
Armor Upgrades
(15000 XP Mastery)
- -25% Regeneration Delay
- +50 Health
- +25% Health Regen Rate
- +5 Energy
- +50 Health
Weapon/Item | (Projectile) Type | Damage (Range - Dmg) | Cost | Effect |
---|---|---|---|---|
Projectile | Short/Medium - 80-60 | Free | None | |
Spinfusor(P) | Projectile | Direct/Splash - 910/650-325 | 240GP / 21000XP | Spinfusor Type |
Gast's Rifle(P) | Projectile | Short/Medium - 85-63 | 120GP / 7000XP | None |
Twinfusor(P) | Projectile |
Direct/Splash 525/375-185 |
500GP / 44000XP | Spinfusor Type |
Thumper D(S) | Ballistic | Direct/Splash - 770/550-275 | Free | Arcing projectile/1.2 second projectile lifetime |
Eagle Pistol(S) | Hit Scan | Medium - 100-39 | 240GP / 21000XP | Bullets travel almost instanteneously |
Thumper DX(S) | Ballistic | Direct/Splash - 840/600-300 | 40GP / 2400XP | Arcing projectile/1.2 second projectile lifetime |
Spare Spinfusor | Projectile | Direct/Splash - 660/600-300 | 240GP / 21000 XP | Spinfusor Type |
Shocklance | Hit Scan | Energy - 700 | 420GP / 37500 XP | Short-Range, 1400 damage back shot |
Frag Grenade XL | Throw | Splash - 1000 | Free | Larger explosion radius |
Anti-Personnel Grenade | Throw | Splash - 1200 | 160GP / 9000XP | Massive damage agains players |
Proximity Grenade | Throw | Splash - 620 | 240GP / 21000XP | Explodes early if enemy is in range |
Short-Fuse Frag Grenade | Throw | Splash - 900 | 120GP / 7000XP | Delay before exploding is decreased |
Energy Pack | Self Buff | N/A | Free | Increased total energy (+35 when fully upgrated) |
Utility Pack | Self Buff | N/A | 240GP / 21000XP | +100 health, +20 energy, +1 belt ammo, and +10% run speed |
Armor | Medium | 1200/1300/(1400) Health | Free | Medium Weight |
(P) - Primary Slot (S) - Secondary Slot
Tactics
Recommended Perks
Perk Slot 1
- Ultra Capacitor 1 With level 4 armor and Ultra Capacitor 2 equipped, the player could gain up to 160 energy in order to maximize mobility.
- Bounty Hunter is a great perk. Depending on how actively you participate in the fray, you might get vehicles more quickly with this as opposed to Wheel Deal (which is why it's not recommended). More credits allow you to be more flexible with your spending, and suit your needs based on how the game has progressed.
- Stealthy is viable assuming you do a lot of base raiding. It becomes especially useful when you are pestering the enemy flag and keeping the space open for your flag runner.
- Safety Third gives your grenades more range, great for both types if you find yourself throwing them often.
Perk Slot 2
- Ultra Capacitor 2 With level 4 armor and Ultra Capacitor 1 equipped, the player could gain up to 160 energy in order to maximize mobility.
- Egocentric gets you around the map quickly and relatively painlessly. good for chasing down flag runners and general maneuverability.
- Pilot is the obvious pick if you are a big fan of vehicles. It is an almost necessary perk if you've dedicated yourself as the team's shrike or beowulf. Use your health advantage to handle any of the enemy's vehicles and keep yourself safer.
- Survivalist is always a strong choice if you are frequently in the fray. Combined with bounty hunter you can keep fighting and keep the credits rolling in for orbital strikes and other big purchases. The energy boost is based off of your maximum energy, meaning you will benefit from it more than anyone else (numerically).
Video Guides
Beginners Guide To Tribes:Ascend The Soldier by ShiftyTribes
Soldier Tutorial for New Players by Scipio
Beginners Soldier Guide by Buzz (NeverStormGaming)
Beginner Soldier Guide by Jesterlogic (DoubleCrossGaming)
Soldier Class For Beginners by GrouchyGus
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