Tribes Wiki
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{{Infobox class
 
{{Infobox class
|image = Image:Soldier.png
+
|image = Image:Soldier-new.jpg
 
|type = [[:Category:Medium|Medium]]
 
|type = [[:Category:Medium|Medium]]
 
|health = 1200
 
|health = 1200
 
|healthmax = 1300
 
|healthmax = 1300
|energy = 135
+
|energy = 100
|energymax = 140
+
|energymax = 105
 
|gold = Free
 
|gold = Free
|primary = Assault Rifle<br>Spinfusor<br>Gast's Rifle
+
|primary = Assault Rifle<br>Spinfusor<br>Gast's Rifle<br>Twinfusor
|secondary = Thumper D<br>Eagle Pistol<br>Thumper DX
+
|secondary = Thumper D<br>Eagle Pistol<br>Thumper DX<br>Spare Spinfusor<br />Shocklance
 
|belt = Grenade XL<br>Anti-Personnel Grenade<br>Proximity Grenade<br>Short-Fuse Frag
 
|belt = Grenade XL<br>Anti-Personnel Grenade<br>Proximity Grenade<br>Short-Fuse Frag
|pack = Energy Pack
+
|pack = Energy Pack<br>Utility Pack
|experience = Free}}
+
|experience = Free|imagewidth = 325}}
The '''Soldier''' is one of the initially available class in the game [[Tribes: Ascend]].
+
The '''Soldier''' is the free medium starting class in the game [[Tribes: Ascend]].
 
==Description==
   
 
[[File:Soldier_Ratings.png|thumb|227px]]The '''Soldier''' is the most well-rounded class, providing players with the Tribes series signature weapon: the powerful [[Spinfusor]]. This weapon has limited ammo initially, but can be upgraded to have a larger supply. The Soldier's armor also upgrades his maximum health and decreases to the amount of time until he [[Health Regeneration|regenerates]] his health. His backup weapon, the [[Eagle Pistol]], is a last resort weapon that can kill off stragglers. The Soldier can be at home supporting flag captures, defending the base, or destroying the opponents base with their [[Grenade XL]]. The class is good for attacking and defending bases as the [[Energy Pack]] allows the Soldier to outmaneuver comparable medium armor classes, while the [[Utility Pack]] provides him with health, ammo, energy, and movement speed. Although a common class, the Soldier is most certainly well equipped and very dangerous, capable of making a strong stance in any area of the battlefield. The Soldier can also make use of his alternate weapons; engaging enemies at longer range with their [[Assault Rifle]], or skirmishing a bit closer with the [[Thumper DX|Thumper D]]. To clear out a room, use [[Anti-Personnel Grenade|Anti-Personnel grenades]]. For faster light units, switch to [[Proximity Grenade]]s. These alternate weapons are well suited to all fields of combat and tactics, but really shine in removing multiple infantry from a tight space with hit and run maneuvers.
[[File:Soldier2.jpg]]
 
   
  +
With the new [[Version 1.0.1103 (Marksman)|Marksman update]], the '''Soldier''' can now use the [[Spare_Spinfusor|Spare Spinfusor]] as a secondary weapon. Pairing this with either the [[Assault Rifle]] or [[Gast's Rifle]] as a primary weapon can make the player very deadly at medium and short range (with the [[Spare_Spinfusor|Spare Spinfusor]]), where as one cannot shoot very far distances with the [[Thumper D|Thumper&nbsp;D]] or [[Thumper DX]]. It also enables the player to be able to dish out significant damage at a further distance and at midair targets with one of the automatic rifles. This combination is a very good loadout for outdoor combat, as it allows you to deal out large amounts of damage in almost every situation.
==Description==
 
   
 
All in all the '''Soldier's''' vast array of explosive weapons and the ability to handle himself in any area of combat makes him a mainstay on the battlefield and the most accessible class to veteran players and newer players alike.
The '''Soldier''' is the most well-rounded class, providing players with the Tribes series signature weapon: the powerful [[Spinfusor]]. A soldier can fire off only a small amount initially, but can be upgraded to have a larger ammo supply. The soldier also enjoys upgrades to his maximum health, and decreases to the amount of time until he regenerates his health. The backup pistol, the [[Eagle Pistol]], is a last resort weapon that can kill off stragglers. The Soldier can be at home supporting flag captures, defending their base, or destroying the opponents base with their [[Grenade XL]]. The class is good for attacking and defending bases as the [[Energy Pack]] allows the Soldier to outmaneuver comparable medium armor classes, while the [[Utility Pack]] provides him with health, ammo, energy, and movement speed. Although a common class, the Soldier is most certainly well equipped and very dangerous, capable of making a strong stance in any area of the battlefield. The <span style="font-weight: bold;">Soldier</span> can also make use of his alternate weapons; engaging enemies at longer range with their [[Assault Rifle]], or skirmishing a bit closer with the [[Thumper DX]]. To clear out a room, use [[Anti-Personnel Grenade|Anti-Personnel grenades]]. For faster light units, switch to [[Proximity Grenade]]s These alternate weapons are well suited to all fields of combat and tactics, but really shine in removing multiple infantry from a tight space with hit and run maneuvers.
 
   
  +
==Skins==
All in all the Soldier's vast foray of explosive weapons and the ability to handle himself in any area of combat makes him a mainstay on the battlefield and the most accessible class to veteran players and newer players alike.
 
  +
The '''Soldier''' has one skin called Synthrall. It has the features that make it a halo look-a-like. It previously cost 975 tribes gold, but now (along with all of the other classes)costs just 475 tribes gold.
   
 
==Loadout==
 
==Loadout==
 
===<u>Armor Upgrades</u>===
 
'''(15000 XP Mastery)'''
 
#-25% [[Health Regeneration|Regeneration]] Delay
 
#+50 Health
 
#+25% [[Health Regeneration|Health Regen Rate]]
 
#+5 Energy
 
#+50 Health
   
 
{| class="wikitable" style="text-align:center; width:500px;"
 
{| class="wikitable" style="text-align:center; width:500px;"
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| Projectile
 
| Projectile
 
| Direct/Splash - 910/650-325
 
| Direct/Splash - 910/650-325
| 240GP / 42000XP
+
| 240GP / 21000XP
 
| [[Spinfusor Type]]
 
| [[Spinfusor Type]]
 
|-
 
|-
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| Projectile
 
| Projectile
 
| Short/Medium - 85-63
 
| Short/Medium - 85-63
| 120GP / 14000XP
+
| 120GP / 7000XP
 
| None
 
| None
  +
|-
  +
| [[Twinfusor]](P)
  +
| Projectile
  +
|
  +
Direct/Splash 525/375-185
  +
| 500GP / 44000XP
  +
| [[Spinfusor Type]]
 
|-
 
|-
 
| [[Thumper D]](S)
 
| [[Thumper D]](S)
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| Direct/Splash - 770/550-275
 
| Direct/Splash - 770/550-275
 
| Free
 
| Free
  +
| Arcing projectile/1.2 second projectile lifetime
| Knockback
 
 
|-
 
|-
 
| [[Eagle Pistol]](S)
 
| [[Eagle Pistol]](S)
 
| Hit Scan
 
| Hit Scan
 
| Medium - 100-39
 
| Medium - 100-39
| 240GP / 42000XP
+
| 240GP / 21000XP
  +
| Bullets travel almost instanteneously
| None
 
 
|-
 
|-
 
| [[Thumper DX]](S)
 
| [[Thumper DX]](S)
 
| Ballistic
 
| Ballistic
 
| Direct/Splash - 840/600-300
 
| Direct/Splash - 840/600-300
| 40GP / 4800XP
+
| 40GP / 2400XP
  +
| Arcing projectile/1.2 second projectile lifetime
| Knockback
 
  +
|-
  +
| [[Spare Spinfusor]]
  +
| Projectile
  +
| Direct/Splash - 660/600-300
  +
| 240GP / 21000 XP
  +
| [[Spinfusor Type]]
  +
|-
  +
| [[Shocklance]]
  +
|Hit Scan
  +
|Energy - 700
  +
|420GP / 37500 XP
  +
|Short-Range, 1400 damage back shot
 
|-
 
|-
 
| [[Frag Grenade XL]]
 
| [[Frag Grenade XL]]
 
| Throw
 
| Throw
| Splash - 1100
+
| Splash - 1000
 
| Free
 
| Free
  +
| Larger explosion radius
| Knockback
 
 
|-
 
|-
 
| [[Anti-Personnel Grenade]]
 
| [[Anti-Personnel Grenade]]
 
| Throw
 
| Throw
| Splash - 1300
+
| Splash - 1200
| 160GP / 18000XP
+
| 160GP / 9000XP
  +
| Massive damage agains players
| Knockback
 
 
|-
 
|-
 
| [[Proximity Grenade]]
 
| [[Proximity Grenade]]
 
| Throw
 
| Throw
| Splash - 900
+
| Splash - 620
| 240GP / 42000XP
+
| 240GP / 21000XP
 
| Explodes early if enemy is in range
 
| Explodes early if enemy is in range
 
|-
 
|-
 
| [[Short-Fuse Frag Grenade]]
 
| [[Short-Fuse Frag Grenade]]
 
| Throw
 
| Throw
| Splash - 1000
+
| Splash - 900
| 120GP / 14000XP
+
| 120GP / 7000XP
  +
| Delay before exploding is decreased
| Knockback
 
 
|-
 
|-
 
| [[Energy Pack]]
 
| [[Energy Pack]]
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| N/A
 
| N/A
 
| Free
 
| Free
| Increased total energy
+
| Increased total energy (+35 when fully upgrated)
 
|-
 
|-
 
| [[Utility Pack]]
 
| [[Utility Pack]]
 
| Self Buff
 
| Self Buff
 
| N/A
 
| N/A
| 240GP / 42000XP
+
| 240GP / 21000XP
| More health, energy, belt ammo, and run speed
+
| +100 health, +20 energy, +1 belt ammo, and +10% run speed
 
|-
 
|-
 
| [[Standard Equipment|Armor]]
 
| [[Standard Equipment|Armor]]
 
| Medium
 
| Medium
| 1200 Health
+
| 1200/1300/(1400) Health
 
| Free
 
| Free
 
| Medium Weight
 
| Medium Weight
 
|}
 
|}
 
(P) - Primary Slot (S) - Secondary Slot
 
(P) - Primary Slot (S) - Secondary Slot
===<u>Armor Upgrades</u>===
 
'''(15000 XP Mastery)'''
 
#-25% Regeneration Delay
 
#+50 Health
 
#+25% Health Regen Rate
 
#+5 Energy
 
#+50 Health
 
   
 
==Tactics==
 
==Tactics==
   
 
===Recommended [[Perks]]===
 
===Recommended [[Perks]]===
Perk 1
+
<u>Perk Slot 1</u>
   
*'''''Ultra Capacitor 1''''': With level 4 armor and Ultra Capacitor 2 equipped, the player could gain up to 160 energy in order to maximize mobility.
+
*'''''[[Perks#Ultra Capacitor 1 |Ultra Capacitor 1 ]]'''''With level 4 armor and Ultra Capacitor 2 equipped, the player could gain up to 160 energy in order to maximize mobility.
*'''''Bounty Hunter''''' is a great perk. Depending on how actively you participate in the fray, you might get vehicles more quickly with this as opposed to Wheel Deal (which is why it's not recommended). More credits allow you to be more flexible with your spending, and suit your needs based on how the game has progressed.
+
*'''''[[Perks#Bounty Hunter|Bounty Hunter]]''''' is a great perk. Depending on how actively you participate in the fray, you might get vehicles more quickly with this as opposed to Wheel Deal (which is why it's not recommended). More credits allow you to be more flexible with your spending, and suit your needs based on how the game has progressed.
   
*'''''Stealthy''''' is viable assuming you do a lot of base raiding. It becomes especially useful when you are pestering the enemy flag and keeping the space open for your flag runner.
+
*'''''[[Perks#Stealthy|Stealthy]]''''' is viable assuming you do a lot of base raiding. It becomes especially useful when you are pestering the enemy flag and keeping the space open for your flag runner.
   
*'''''Safety Third''''' gives your grenades more range, great for both types if you find yourself throwing them often.
+
*'''''[[Perks#Safety Third|Safety Third]]''''' gives your grenades more range, great for both types if you find yourself throwing them often.
   
Perk 2
+
<u>Perk Slot 2</u>
   
*'''''Ultra Capacitor 2''''': With level 4 armor and Ultra Capacitor 1 equipped, the player could gain up to 160 energy in odrer to maximize mobility.
+
*'''''[[Perks#Ultra Capacitor 2|Ultra Capacitor 2]] '''''With level 4 armor and Ultra Capacitor 1 equipped, the player could gain up to 160 energy in order to maximize mobility.
*'''''Egocentric''''' gets you around the map quickly and relatively painlessly. good for chasing down flag runners and general maneuverability.
+
*'''''[[Perks#Egocentric|Egocentric]]''''' gets you around the map quickly and relatively painlessly. good for chasing down flag runners and general maneuverability.
   
*'''''Pilot''' ''is the obvious pick if you are a big fan of vehicles. It is an almost necessary perk if you've dedicated yourself as the team's shrike or beowulf. Use your health advantage to handle any of the enemy's vehicles and keep yourself safer.
+
*'''''[[Perks#Pilot|Pilot ]]'''''is the obvious pick if you are a big fan of vehicles. It is an almost necessary perk if you've dedicated yourself as the team's shrike or beowulf. Use your health advantage to handle any of the enemy's vehicles and keep yourself safer.
   
*'''''Survivalist''' ''is always a strong choice if you are frequently in the fray. Combined with bounty hunter you can keep fighting and keep the credits rolling in for orbital strikes and other big purchases. The energy boost is based off of your maximum energy, meaning you will benefit from it more than anyone else (numerically).
+
*'''''[[Perks#Survivalist|Survivalist ]]'''''is always a strong choice if you are frequently in the fray. Combined with bounty hunter you can keep fighting and keep the credits rolling in for orbital strikes and other big purchases. The energy boost is based off of your maximum energy, meaning you will benefit from it more than anyone else (numerically).
   
===Video Guides===
+
==Video Guides==
  +
[http://www.youtube.com/watch?v=mVRmgkmt6RY&feature=plcp Beginners Guide To Tribes:Ascend The Soldier] by ShiftyTribes
   
 
[http://www.youtube.com/watch?v=ISB6881EE8k Soldier Tutorial for New Players] by Scipio
 
[http://www.youtube.com/watch?v=ISB6881EE8k Soldier Tutorial for New Players] by Scipio
 
   
 
[http://youtu.be/4KExiZDBHs8 Beginners Soldier Guide] by Buzz (NeverStormGaming)
 
[http://youtu.be/4KExiZDBHs8 Beginners Soldier Guide] by Buzz (NeverStormGaming)
Line 150: Line 171:
   
 
[http://youtu.be/h0SmGgMeBq8 Soldier Class For Beginners] by GrouchyGus
 
[http://youtu.be/h0SmGgMeBq8 Soldier Class For Beginners] by GrouchyGus
 
==Ratings==
 
[[Image:Soldier Ratings.png]]
 
   
 
{{navbox classes}}
 
{{navbox classes}}

Revision as of 14:21, 1 June 2014

Soldier
Soldier-new
Armor Type Medium
Health 1200 (1300)
Energy 100 (105)
Primary Assault Rifle
Spinfusor
Gast's Rifle
Twinfusor
Secondary Thumper D
Eagle Pistol
Thumper DX
Spare Spinfusor
Shocklance
Belt Grenade XL
Anti-Personnel Grenade
Proximity Grenade
Short-Fuse Frag
Pack Energy Pack
Utility Pack
Gold cost Free
EXP cost Free

The Soldier is the free medium starting class in the game Tribes: Ascend.

Description

Soldier Ratings

The Soldier is the most well-rounded class, providing players with the Tribes series signature weapon: the powerful Spinfusor. This weapon has limited ammo initially, but can be upgraded to have a larger supply. The Soldier's armor also upgrades his maximum health and decreases to the amount of time until he regenerates his health. His backup weapon, the Eagle Pistol, is a last resort weapon that can kill off stragglers. The Soldier can be at home supporting flag captures, defending the base, or destroying the opponents base with their Grenade XL. The class is good for attacking and defending bases as the Energy Pack allows the Soldier to outmaneuver comparable medium armor classes, while the Utility Pack provides him with health, ammo, energy, and movement speed. Although a common class, the Soldier is most certainly well equipped and very dangerous, capable of making a strong stance in any area of the battlefield. The Soldier can also make use of his alternate weapons; engaging enemies at longer range with their Assault Rifle, or skirmishing a bit closer with the Thumper D. To clear out a room, use Anti-Personnel grenades. For faster light units, switch to Proximity Grenades. These alternate weapons are well suited to all fields of combat and tactics, but really shine in removing multiple infantry from a tight space with hit and run maneuvers.

With the new Marksman update, the Soldier can now use the Spare Spinfusor as a secondary weapon. Pairing this with either the Assault Rifle or Gast's Rifle as a primary weapon can make the player very deadly at medium and short range (with the Spare Spinfusor), where as one cannot shoot very far distances with the Thumper D or Thumper DX. It also enables the player to be able to dish out significant damage at a further distance and at midair targets with one of the automatic rifles. This combination is a very good loadout for outdoor combat, as it allows you to deal out large amounts of damage in almost every situation.

All in all the Soldier's vast array of explosive weapons and the ability to handle himself in any area of combat makes him a mainstay on the battlefield and the most accessible class to veteran players and newer players alike.

Skins

The Soldier has one skin called Synthrall. It has the features that make it a halo look-a-like. It previously cost 975 tribes gold, but now (along with all of the other classes)costs just 475 tribes gold.

Loadout

Armor Upgrades

(15000 XP Mastery)

  1. -25% Regeneration Delay
  2. +50 Health
  3. +25% Health Regen Rate
  4. +5 Energy
  5. +50 Health
Weapon/Item (Projectile) Type Damage (Range - Dmg) Cost Effect

Assault Rifle(P)

Projectile Short/Medium - 80-60 Free None
Spinfusor(P) Projectile Direct/Splash - 910/650-325 240GP / 21000XP Spinfusor Type
Gast's Rifle(P) Projectile Short/Medium - 85-63 120GP / 7000XP None
Twinfusor(P) Projectile

Direct/Splash 525/375-185

500GP / 44000XP Spinfusor Type
Thumper D(S) Ballistic Direct/Splash - 770/550-275 Free Arcing projectile/1.2 second projectile lifetime
Eagle Pistol(S) Hit Scan Medium - 100-39 240GP / 21000XP Bullets travel almost instanteneously
Thumper DX(S) Ballistic Direct/Splash - 840/600-300 40GP / 2400XP Arcing projectile/1.2 second projectile lifetime
Spare Spinfusor Projectile Direct/Splash - 660/600-300 240GP / 21000 XP Spinfusor Type
Shocklance Hit Scan Energy - 700 420GP / 37500 XP Short-Range, 1400 damage back shot
Frag Grenade XL Throw Splash - 1000 Free Larger explosion radius
Anti-Personnel Grenade Throw Splash - 1200 160GP / 9000XP Massive damage agains players
Proximity Grenade Throw Splash - 620 240GP / 21000XP Explodes early if enemy is in range
Short-Fuse Frag Grenade Throw Splash - 900 120GP / 7000XP Delay before exploding is decreased
Energy Pack Self Buff N/A Free Increased total energy (+35 when fully upgrated)
Utility Pack Self Buff N/A 240GP / 21000XP +100 health, +20 energy, +1 belt ammo, and +10% run speed
Armor Medium 1200/1300/(1400) Health Free Medium Weight

(P) - Primary Slot (S) - Secondary Slot

Tactics

Recommended Perks

Perk Slot 1

  • Ultra Capacitor 1 With level 4 armor and Ultra Capacitor 2 equipped, the player could gain up to 160 energy in order to maximize mobility.
  • Bounty Hunter is a great perk. Depending on how actively you participate in the fray, you might get vehicles more quickly with this as opposed to Wheel Deal (which is why it's not recommended). More credits allow you to be more flexible with your spending, and suit your needs based on how the game has progressed.
  • Stealthy is viable assuming you do a lot of base raiding. It becomes especially useful when you are pestering the enemy flag and keeping the space open for your flag runner.
  • Safety Third gives your grenades more range, great for both types if you find yourself throwing them often.

Perk Slot 2

  • Ultra Capacitor 2 With level 4 armor and Ultra Capacitor 1 equipped, the player could gain up to 160 energy in order to maximize mobility.
  • Egocentric gets you around the map quickly and relatively painlessly. good for chasing down flag runners and general maneuverability.
  • Pilot is the obvious pick if you are a big fan of vehicles. It is an almost necessary perk if you've dedicated yourself as the team's shrike or beowulf. Use your health advantage to handle any of the enemy's vehicles and keep yourself safer.
  • Survivalist is always a strong choice if you are frequently in the fray. Combined with bounty hunter you can keep fighting and keep the credits rolling in for orbital strikes and other big purchases. The energy boost is based off of your maximum energy, meaning you will benefit from it more than anyone else (numerically).

Video Guides

Beginners Guide To Tribes:Ascend The Soldier by ShiftyTribes

Soldier Tutorial for New Players by Scipio

Beginners Soldier Guide by Buzz (NeverStormGaming)

Beginner Soldier Guide by Jesterlogic (DoubleCrossGaming)

Soldier Class For Beginners by GrouchyGus


Classes
Light
  1. Infiltrator Icon
  2. PathfinderIcon
  3. Sentinelicon
Medium
  1. RaiderIcon
  2. Soldier
  3. Tech
Heavy
  1. BruteIcon
  2. Doombringer
  3. Jugg
Obsolete Classes
  1. Placeholder Class
  2. Ranger
  3. Scrambler Icon